Player Analysis: bilbo1949 (The Evil Empire)

Detailed Analysis

Analysis for bilbo1949 (The Evil Empire)

Player: bilbo1949

Race: The Evil Empire

Economic Development

  • Planets: 1 → 0 (Growth: -1)
  • Total factories: 257 → 0
  • Total mines: 200 → 0
  • Population: 24890 → 0 clans
  • Average expansion rate: 0.43 planets/turn

Military

  • Total ships: 0 (Capital: 0, Freighters: 0)
  • Starbases: 0
  • Battles won/lost: 28/15
  • Ships built: 22, lost: 23
  • Overall combat efficiency: 65.1%

Race-Specific Utilization

  • Race ability score: 0.0
  • Details: Gorbies: 0, SSDs: 0, Dark Sense active: 0, Planets: 0
  • Rating: ⚠️ Race abilities were barely utilized

Mineral Reserves

  • Neutronium: 0 (fuel)
  • Duranium: 0
  • Tritanium: 0
  • Molybdenum: 0

Game Score

  • Military score: 0
  • Inventory score: 0
  • Planets score: 0
  • Starbases score: 0

Key Moments

  • Turn 4: New starbase built (total: 2)
  • Turn 6: Massive expansion (+3 planets)
  • Turn 7: Massive expansion (+4 planets)
  • Turn 8: Massive expansion (+6 planets)
  • Turn 9: Massive expansion (+3 planets)
  • Turn 10: Massive expansion (+5 planets)
  • Turn 12: Massive expansion (+3 planets)
  • Turn 13: Massive expansion (+3 planets)
  • Turn 13: First combat engagement
  • Turn 14: Massive expansion (+4 planets)
  • Turn 17: Massive expansion (+3 planets)
  • Turn 18: New starbase built (total: 3)
  • Turn 19: New starbase built (total: 4)
  • Turn 22: Major territory loss (3 planets lost)
  • Turn 24: Major territory loss (6 planets lost)
  • Turn 25: Major territory loss (4 planets lost)
  • Turn 31: Major territory loss (4 planets lost)
  • Turn 36: New starbase built (total: 5)
  • Turn 37: New starbase built (total: 6)
  • Turn 42: Major territory loss (3 planets lost)
  • Turn 43: Heavy losses (12 ships lost)
  • Turn 44: Major territory loss (5 planets lost)
  • Turn 18: Peak of 40 planets (declined afterwards)

Strengths & Weaknesses

❌ Weak Economy – Too few planets

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