Analysis for brodumir (The Robotic Imperium)
Player: brodumir
Race: The Robotic Imperium
Economic Development
- Planets: 1 → 0 (Growth: -1)
- Total factories: 200 → 0
- Total mines: 200 → 0
- Population: 24850 → 0 clans
- Average expansion rate: 0.34 planets/turn
Military
- Total ships: 0 (Capital: 0, Freighters: 0)
- Starbases: 0
- Battles won/lost: 49/29
- Ships built: 45, lost: 49
- Overall combat efficiency: 62.8%
Race-Specific Utilization
- Race ability score: 0.0
- Details: Minefields: 0, Total area: 0 ly², Carriers: 0
- Rating: ⚠️ Race abilities were barely utilized
Mineral Reserves
- Neutronium: 0 (fuel)
- Duranium: 0
- Tritanium: 0
- Molybdenum: 0
Game Score
- Military score: 0
- Inventory score: 0
- Planets score: 0
- Starbases score: 0
Key Moments
- Turn 5: Massive expansion (+3 planets)
- Turn 6: Massive expansion (+3 planets)
- Turn 7: Massive expansion (+3 planets)
- Turn 11: First combat engagement
- Turn 14: New starbase built (total: 2)
- Turn 19: New starbase built (total: 3)
- Turn 25: New starbase built (total: 4)
- Turn 26: New starbase built (total: 5)
- Turn 28: Heavy losses (6 ships lost)
- Turn 37: New starbase built (total: 6)
- Turn 39: New starbase built (total: 6)
- Turn 43: New starbase built (total: 7)
- Turn 47: New starbase built (total: 7)
- Turn 51: Heavy losses (7 ships lost)
- Turn 56: Major territory loss (3 planets lost)
- Turn 57: Heavy losses (5 ships lost)
- Turn 59: New starbase built (total: 5)
- Turn 61: Heavy losses (5 ships lost)
- Turn 65: Heavy losses (6 ships lost)
- Turn 66: Major territory loss (4 planets lost)
- Turn 67: Major territory loss (3 planets lost)
- Turn 34: Peak of 32 planets (declined afterwards)
Strengths & Weaknesses
❌ Weak Economy – Too few planets