Player Analysis: flea (The Fascist Empire)

Detailed Analysis

Analysis for flea (The Fascist Empire)

Player: flea

Race: The Fascist Empire

Economic Development

  • Planets: 1 → 0 (Growth: -1)
  • Total factories: 257 → 0
  • Total mines: 340 → 0
  • Population: 24860 → 0 clans
  • Average expansion rate: 0.42 planets/turn

Military

  • Total ships: 0 (Capital: 0, Freighters: 0)
  • Starbases: 0
  • Battles won/lost: 160/63
  • Ships built: 61, lost: 68
  • Overall combat efficiency: 71.7%

Race-Specific Utilization

  • Race ability score: 0.0
  • Details: Total supplies from planets: 0, Glory Devices: 0
  • Rating: ⚠️ Race abilities were barely utilized

Mineral Reserves

  • Neutronium: 0 (fuel)
  • Duranium: 0
  • Tritanium: 0
  • Molybdenum: 0

Game Score

  • Military score: 0
  • Inventory score: 0
  • Planets score: 0
  • Starbases score: 0

Key Moments

  • Turn 7: First combat engagement
  • Turn 8: Massive expansion (+4 planets)
  • Turn 9: Massive expansion (+5 planets)
  • Turn 10: Massive expansion (+3 planets)
  • Turn 12: New starbase built (total: 2)
  • Turn 15: New starbase built (total: 3)
  • Turn 19: Massive expansion (+3 planets)
  • Turn 21: Massive expansion (+4 planets)
  • Turn 22: New starbase built (total: 4)
  • Turn 27: Massive expansion (+4 planets)
  • Turn 31: New starbase built (total: 5)
  • Turn 32: New starbase built (total: 6)
  • Turn 34: New starbase built (total: 7)
  • Turn 45: Major territory loss (4 planets lost)
  • Turn 47: Major territory loss (4 planets lost)
  • Turn 48: Massive expansion (+3 planets)
  • Turn 49: New starbase built (total: 8)
  • Turn 54: Heavy losses (6 ships lost)
  • Turn 56: New starbase built (total: 8)
  • Turn 57: New starbase built (total: 9)
  • Turn 58: Heavy losses (7 ships lost)
  • Turn 60: Major territory loss (4 planets lost)
  • Turn 64: New starbase built (total: 9)
  • Turn 65: Major territory loss (3 planets lost)
  • Turn 67: Major territory loss (5 planets lost)
  • Turn 67: Heavy losses (5 ships lost)
  • Turn 69: Major territory loss (3 planets lost)
  • Turn 70: Major territory loss (4 planets lost)
  • Turn 72: Major territory loss (3 planets lost)
  • Turn 72: Heavy losses (9 ships lost)
  • Turn 73: Major territory loss (6 planets lost)
  • Turn 74: Major territory loss (3 planets lost)
  • Turn 75: Major territory loss (3 planets lost)
  • Turn 42: Peak of 51 planets (declined afterwards)

Strengths & Weaknesses

❌ Weak Economy – Too few planets ✅ Strong Military – High combat efficiency

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