Analysis for sovereign (The Fascist Empire)
Player: sovereign
Race: The Fascist Empire
Economic Development
- Planets: 1 → 0 (Growth: -1)
- Total factories: 250 → 0
- Total mines: 300 → 0
- Population: 24810 → 0 clans
- Average expansion rate: 0.34 planets/turn
Military
- Total ships: 0 (Capital: 0, Freighters: 0)
- Starbases: 0
- Battles won/lost: 53/57
- Ships built: 79, lost: 82
- Overall combat efficiency: 48.2%
Race-Specific Utilization
- Race ability score: 0.0
- Details: Total supplies from planets: 0, Glory Devices: 0
- Rating: ⚠️ Race abilities were barely utilized
Mineral Reserves
- Neutronium: 0 (fuel)
- Duranium: 0
- Tritanium: 0
- Molybdenum: 0
Game Score
- Military score: 0
- Inventory score: 0
- Planets score: 0
- Starbases score: 0
Key Moments
- Turn 5: New starbase built (total: 2)
- Turn 7: Massive expansion (+3 planets)
- Turn 20: Massive expansion (+4 planets)
- Turn 24: Massive expansion (+4 planets)
- Turn 25: Massive expansion (+3 planets)
- Turn 28: New starbase built (total: 4)
- Turn 29: First combat engagement
- Turn 29: New starbase built (total: 5)
- Turn 35: New starbase built (total: 6)
- Turn 44: New starbase built (total: 7)
- Turn 48: Heavy losses (6 ships lost)
- Turn 73: Heavy losses (24 ships lost)
- Turn 74: Major territory loss (5 planets lost)
- Turn 75: Major territory loss (4 planets lost)
- Turn 76: Major territory loss (4 planets lost)
- Turn 30: Peak of 35 planets (declined afterwards)
Strengths & Weaknesses
❌ Weak Economy – Too few planets