Analysis for 2slow (The Solar Federation)
Player: 2slow
Race: The Solar Federation
Economic Development
- Planets: 1 → 1 (Growth: +0)
- Total factories: 257 → 147
- Total mines: 200 → 241
- Population: 24850 → 11831 clans
- Average expansion rate: 0.41 planets/turn
Military
- Total ships: 0 (Capital: 0, Freighters: 0)
- Starbases: 0
- Battles won/lost: 148/59
- Ships built: 59, lost: 75
- Overall combat efficiency: 71.5%
Race-Specific Utilization
- Race ability score: 5.7
- Details: Tax utilization: 0.0%, Native planets: 0/1, Total MC: 1149
- Rating: ⚠️ Race abilities were barely utilized
Mineral Reserves
- Neutronium: 1719 (fuel)
- Duranium: 575
- Tritanium: 272
- Molybdenum: 525
Game Score
- Military score: 0
- Inventory score: 10
- Planets score: 0
- Starbases score: 0
Key Moments
- Turn 5: Massive expansion (+3 planets)
- Turn 11: Massive expansion (+4 planets)
- Turn 12: First combat engagement
- Turn 17: New starbase built (total: 2)
- Turn 21: New starbase built (total: 3)
- Turn 22: New starbase built (total: 4)
- Turn 28: New starbase built (total: 5)
- Turn 30: New starbase built (total: 6)
- Turn 46: Heavy losses (6 ships lost)
- Turn 52: Major territory loss (3 planets lost)
- Turn 60: Major territory loss (3 planets lost)
- Turn 60: Heavy losses (22 ships lost)
- Turn 61: New starbase built (total: 1)
- Turn 62: Major territory loss (3 planets lost)
- Turn 64: Major territory loss (4 planets lost)
- Turn 25: Peak of 28 planets (declined afterwards)
Strengths & Weaknesses
❌ Weak Economy – Too few planets
✅ Strong Military – High combat efficiency