Player Analysis: 2slow (The Solar Federation)

Detailed Analysis

Analysis for 2slow (The Solar Federation)

Player: 2slow

Race: The Solar Federation

Economic Development

  • Planets: 1 → 1 (Growth: +0)
  • Total factories: 257 → 147
  • Total mines: 200 → 241
  • Population: 24850 → 11831 clans
  • Average expansion rate: 0.41 planets/turn

Military

  • Total ships: 0 (Capital: 0, Freighters: 0)
  • Starbases: 0
  • Battles won/lost: 148/59
  • Ships built: 59, lost: 75
  • Overall combat efficiency: 71.5%

Race-Specific Utilization

  • Race ability score: 5.7
  • Details: Tax utilization: 0.0%, Native planets: 0/1, Total MC: 1149
  • Rating: ⚠️ Race abilities were barely utilized

Mineral Reserves

  • Neutronium: 1719 (fuel)
  • Duranium: 575
  • Tritanium: 272
  • Molybdenum: 525

Game Score

  • Military score: 0
  • Inventory score: 10
  • Planets score: 0
  • Starbases score: 0

Key Moments

  • Turn 5: Massive expansion (+3 planets)
  • Turn 11: Massive expansion (+4 planets)
  • Turn 12: First combat engagement
  • Turn 17: New starbase built (total: 2)
  • Turn 21: New starbase built (total: 3)
  • Turn 22: New starbase built (total: 4)
  • Turn 28: New starbase built (total: 5)
  • Turn 30: New starbase built (total: 6)
  • Turn 46: Heavy losses (6 ships lost)
  • Turn 52: Major territory loss (3 planets lost)
  • Turn 60: Major territory loss (3 planets lost)
  • Turn 60: Heavy losses (22 ships lost)
  • Turn 61: New starbase built (total: 1)
  • Turn 62: Major territory loss (3 planets lost)
  • Turn 64: Major territory loss (4 planets lost)
  • Turn 25: Peak of 28 planets (declined afterwards)

Strengths & Weaknesses

❌ Weak Economy – Too few planets ✅ Strong Military – High combat efficiency

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