Player Analysis: mercutio (The Missing Colonies of Man)

Detailed Analysis

Analysis for mercutio (The Missing Colonies of Man)

Player: mercutio

Race: The Missing Colonies of Man

Economic Development

  • Planets: 1 → 55 (Growth: +54)
  • Total factories: 180 → 3543
  • Total mines: 170 → 3542
  • Population: 24850 → 176067 clans
  • Average expansion rate: 0.71 planets/turn

Military

  • Total ships: 64 (Capital: 61, Freighters: 3)
  • Starbases: 26
  • Battles won/lost: 66/21
  • Ships built: 48, lost: 28
  • Overall combat efficiency: 75.9%

Minefields

  • Active minefields: 29 (Web: 0)
  • Total radius: 710 ly

Race-Specific Utilization

  • Race ability score: 452.8
  • Details: Cobols: 0, Virgos: 0, Total fighters: 2264
  • Rating: ⭐⭐⭐ Excellent utilization of race abilities

Mineral Reserves

  • Neutronium: 39665 (fuel)
  • Duranium: 46442
  • Tritanium: 36468
  • Molybdenum: 30214
  • ⚠️ High mineral stockpile – possibly under-invested

Game Score

  • Military score: 625613
  • Inventory score: 4283
  • Planets score: 0
  • Starbases score: 0

Key Moments

  • Turn 6: First combat engagement
  • Turn 22: Massive expansion (+3 planets)
  • Turn 24: New starbase built (total: 2)
  • Turn 26: New starbase built (total: 3)
  • Turn 28: New starbase built (total: 5)
  • Turn 30: New starbase built (total: 6)
  • Turn 32: Massive expansion (+3 planets)
  • Turn 34: Massive expansion (+3 planets)
  • Turn 35: Massive expansion (+3 planets)
  • Turn 37: New starbase built (total: 7)
  • Turn 38: New starbase built (total: 9)
  • Turn 42: New starbase built (total: 10)
  • Turn 45: New starbase built (total: 11)
  • Turn 52: New starbase built (total: 14)
  • Turn 54: New starbase built (total: 16)
  • Turn 56: New starbase built (total: 17)
  • Turn 57: New starbase built (total: 19)
  • Turn 61: New starbase built (total: 20)
  • Turn 73: New starbase built (total: 21)
  • Turn 75: New starbase built (total: 22)
  • Turn 79: New starbase built (total: 23)
  • Turn 80: Massive expansion (+4 planets)
  • Turn 80: New starbase built (total: 24)
  • Turn 81: New starbase built (total: 25)
  • Turn 82: New starbase built (total: 26)
  • Turn 83: Peak of 57 planets (declined afterwards)

Strengths & Weaknesses

✅ Strong Economy – Large planet base ✅ Strong Military – High combat efficiency ⚠️ Unbalanced Fleet – Too few freighters for logistics

AI Assistant (Grok)
Hello Commander! I can analyze your Planets.nu game data. Ask me about strategies, player performance, or race comparisons.