Analysis for moetalor (The Fascist Empire)
Player: moetalor
Race: The Fascist Empire
Economic Development
- Planets: 1 → 0 (Growth: -1)
- Total factories: 257 → 0
- Total mines: 356 → 0
- Population: 24820 → 0 clans
- Average expansion rate: 0.47 planets/turn
Military
- Total ships: 0 (Capital: 0, Freighters: 0)
- Starbases: 0
- Battles won/lost: 52/26
- Ships built: 36, lost: 38
- Overall combat efficiency: 66.7%
Race-Specific Utilization
- Race ability score: 0.0
- Details: Total supplies from planets: 0, Glory Devices: 0
- Rating: ⚠️ Race abilities were barely utilized
Mineral Reserves
- Neutronium: 0 (fuel)
- Duranium: 0
- Tritanium: 0
- Molybdenum: 0
Game Score
- Military score: 0
- Inventory score: 0
- Planets score: 0
- Starbases score: 0
Key Moments
- Turn 8: Massive expansion (+3 planets)
- Turn 10: Massive expansion (+3 planets)
- Turn 10: New starbase built (total: 2)
- Turn 18: Massive expansion (+3 planets)
- Turn 20: Massive expansion (+3 planets)
- Turn 25: New starbase built (total: 3)
- Turn 29: New starbase built (total: 4)
- Turn 33: New starbase built (total: 5)
- Turn 40: First combat engagement
- Turn 40: New starbase built (total: 6)
- Turn 44: New starbase built (total: 7)
- Turn 52: Major territory loss (3 planets lost)
- Turn 56: Major territory loss (3 planets lost)
- Turn 63: New starbase built (total: 6)
- Turn 66: Heavy losses (6 ships lost)
- Turn 70: Heavy losses (6 ships lost)
- Turn 79: Major territory loss (3 planets lost)
- Turn 29: Peak of 40 planets (declined afterwards)
Strengths & Weaknesses
❌ Weak Economy – Too few planets