Analysis for andrewmilton6 (The Solar Federation)
Player: andrewmilton6
Race: The Solar Federation
Economic Development
- Planets: 1 → 0 (Growth: -1)
- Total factories: 323 → 0
- Total mines: 200 → 0
- Population: 49840 → 0 clans
- Average expansion rate: 0.33 planets/turn
Military
- Total ships: 2 (Capital: 1, Freighters: 1)
- Starbases: 0
- Battles won/lost: 72/31
- Ships built: 46, lost: 46
- Overall combat efficiency: 69.9%
Race-Specific Utilization
- Race ability score: 0.0
- Details: Tax utilization: 0.0%, Native planets: 0/0, Total MC: 0
- Rating: ⚠️ Race abilities were barely utilized
Mineral Reserves
- Neutronium: 0 (fuel)
- Duranium: 0
- Tritanium: 0
- Molybdenum: 0
Game Score
- Military score: 8301
- Inventory score: 11
- Planets score: 0
- Starbases score: 0
Key Moments
- Turn 7: Massive expansion (+3 planets)
- Turn 9: Massive expansion (+4 planets)
- Turn 10: First combat engagement
- Turn 23: New starbase built (total: 1)
- Turn 43: New starbase built (total: 2)
- Turn 54: New starbase built (total: 3)
- Turn 83: Major territory loss (3 planets lost)
- Turn 93: Heavy losses (6 ships lost)
- Turn 71: Peak of 17 planets (declined afterwards)
Strengths & Weaknesses
❌ Weak Economy – Too few planets