Analysis for bigboomerboss (The Missing Colonies of Man)
Player: bigboomerboss
Race: The Missing Colonies of Man
Economic Development
- Planets: 0 → 54 (Growth: +54)
- Total factories: 0 → 5204
- Total mines: 0 → 6002
- Population: 0 → 228702 clans
- Average expansion rate: 0.73 planets/turn
Military
- Total ships: 48 (Capital: 40, Freighters: 8)
- Starbases: 17
- Battles won/lost: 64/24
- Ships built: 71, lost: 34
- Overall combat efficiency: 72.7%
Minefields
- Active minefields: 15 (Web: 0)
- Total radius: 246 ly
Race-Specific Utilization
- Race ability score: 438.2
- Details: Cobols: 0, Virgos: 0, Total fighters: 2191
- Rating: ⭐⭐⭐ Excellent utilization of race abilities
Mineral Reserves
- Neutronium: 29402 (fuel)
- Duranium: 43077
- Tritanium: 55551
- Molybdenum: 27036
- ⚠️ High mineral stockpile – possibly under-invested
Game Score
- Military score: 474262
- Inventory score: 2988
- Planets score: 0
- Starbases score: 0
Key Moments
- Turn 2: Massive expansion (+4 planets)
- Turn 2: New starbase built (total: 1)
- Turn 6: New starbase built (total: 2)
- Turn 8: Massive expansion (+3 planets)
- Turn 17: First combat engagement
- Turn 35: New starbase built (total: 3)
- Turn 43: Heavy losses (5 ships lost)
- Turn 46: New starbase built (total: 4)
- Turn 49: New starbase built (total: 5)
- Turn 51: New starbase built (total: 6)
- Turn 58: Massive expansion (+3 planets)
- Turn 60: Massive expansion (+3 planets)
- Turn 60: New starbase built (total: 7)
- Turn 61: New starbase built (total: 8)
- Turn 70: New starbase built (total: 10)
- Turn 73: New starbase built (total: 16)
- Turn 76: Massive expansion (+3 planets)
- Turn 76: New starbase built (total: 17)
Strengths & Weaknesses
✅ Strong Economy – Large planet base
✅ Strong Military – High combat efficiency
⚠️ Unbalanced Fleet – Too few freighters for logistics