Player Analysis: wolverine (The Missing Colonies of Man)

Detailed Analysis

Analysis for wolverine (The Missing Colonies of Man)

Player: wolverine

Race: The Missing Colonies of Man

Economic Development

  • Planets: 4 → 32 (Growth: +28)
  • Total factories: 646 → 3325
  • Total mines: 360 → 1989
  • Population: 27795 → 133198 clans
  • Average expansion rate: 0.54 planets/turn

Military

  • Total ships: 44 (Capital: 39, Freighters: 5)
  • Starbases: 6
  • Battles won/lost: 76/14
  • Ships built: 54, lost: 14
  • Overall combat efficiency: 84.4%

Minefields

  • Active minefields: 37 (Web: 0)
  • Total radius: 1033 ly

Race-Specific Utilization

  • Race ability score: 258.2
  • Details: Cobols: 0, Virgos: 0, Total fighters: 1291
  • Rating: ⭐⭐⭐ Excellent utilization of race abilities

Mineral Reserves

  • Neutronium: 16152 (fuel)
  • Duranium: 22984
  • Tritanium: 10284
  • Molybdenum: 9501
  • ⚠️ High mineral stockpile – possibly under-invested

Game Score

  • Military score: 377160
  • Inventory score: 1435
  • Planets score: 0
  • Starbases score: 0

Key Moments

  • Turn 6: First combat engagement
  • Turn 27: New starbase built (total: 2)
  • Turn 32: New starbase built (total: 3)
  • Turn 36: Massive expansion (+3 planets)
  • Turn 46: New starbase built (total: 4)
  • Turn 49: Massive expansion (+3 planets)
  • Turn 49: New starbase built (total: 5)
  • Turn 63: New starbase built (total: 6)
  • Turn 65: Peak of 34 planets (declined afterwards)

Strengths & Weaknesses

✅ Strong Economy – Large planet base ✅ Strong Military – High combat efficiency ⚠️ Unbalanced Fleet – Too few freighters for logistics

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