Analysis for wolverine (The Missing Colonies of Man)
Player: wolverine
Race: The Missing Colonies of Man
Economic Development
- Planets: 4 → 32 (Growth: +28)
- Total factories: 646 → 3325
- Total mines: 360 → 1989
- Population: 27795 → 133198 clans
- Average expansion rate: 0.54 planets/turn
Military
- Total ships: 44 (Capital: 39, Freighters: 5)
- Starbases: 6
- Battles won/lost: 76/14
- Ships built: 54, lost: 14
- Overall combat efficiency: 84.4%
Minefields
- Active minefields: 37 (Web: 0)
- Total radius: 1033 ly
Race-Specific Utilization
- Race ability score: 258.2
- Details: Cobols: 0, Virgos: 0, Total fighters: 1291
- Rating: ⭐⭐⭐ Excellent utilization of race abilities
Mineral Reserves
- Neutronium: 16152 (fuel)
- Duranium: 22984
- Tritanium: 10284
- Molybdenum: 9501
- ⚠️ High mineral stockpile – possibly under-invested
Game Score
- Military score: 377160
- Inventory score: 1435
- Planets score: 0
- Starbases score: 0
Key Moments
- Turn 6: First combat engagement
- Turn 27: New starbase built (total: 2)
- Turn 32: New starbase built (total: 3)
- Turn 36: Massive expansion (+3 planets)
- Turn 46: New starbase built (total: 4)
- Turn 49: Massive expansion (+3 planets)
- Turn 49: New starbase built (total: 5)
- Turn 63: New starbase built (total: 6)
- Turn 65: Peak of 34 planets (declined afterwards)
Strengths & Weaknesses
✅ Strong Economy – Large planet base
✅ Strong Military – High combat efficiency
⚠️ Unbalanced Fleet – Too few freighters for logistics