Analysis for ianr (The Missing Colonies of Man)
Player: ianr
Race: The Missing Colonies of Man
Economic Development
- Planets: 0 → 0 (Growth: +0)
- Total factories: 0 → 0
- Total mines: 0 → 0
- Population: 0 → 0 clans
- Average expansion rate: 0.28 planets/turn
Military
- Total ships: 0 (Capital: 0, Freighters: 0)
- Starbases: 0
- Battles won/lost: 23/8
- Ships built: 22, lost: 22
- Overall combat efficiency: 74.2%
Race-Specific Utilization
- Race ability score: 0.0
- Details: Cobols: 0, Virgos: 0, Total fighters: 0
- Rating: ⚠️ Race abilities were barely utilized
Mineral Reserves
- Neutronium: 0 (fuel)
- Duranium: 0
- Tritanium: 0
- Molybdenum: 0
Game Score
- Military score: 0
- Inventory score: 0
- Planets score: 0
- Starbases score: 0
Key Moments
- Turn 14: Massive expansion (+7 planets)
- Turn 14: New starbase built (total: 1)
- Turn 17: First combat engagement
- Turn 20: New starbase built (total: 2)
- Turn 58: Major territory loss (3 planets lost)
- Turn 59: Heavy losses (6 ships lost)
- Turn 60: Major territory loss (4 planets lost)
- Turn 39: Peak of 22 planets (declined afterwards)
Strengths & Weaknesses
❌ Weak Economy – Too few planets
✅ Strong Military – High combat efficiency
⚠️ Slow Expansion – Possibly too defensive