Analysis for spectrum (The Solar Federation)
Player: spectrum
Race: The Solar Federation
Economic Development
- Planets: 1 → 0 (Growth: -1)
- Total factories: 257 → 0
- Total mines: 357 → 0
- Population: 24900 → 0 clans
- Average expansion rate: 0.38 planets/turn
Military
- Total ships: 0 (Capital: 0, Freighters: 0)
- Starbases: 0
- Battles won/lost: 30/7
- Ships built: 17, lost: 18
- Overall combat efficiency: 81.1%
Race-Specific Utilization
- Race ability score: 0.0
- Details: Tax utilization: 0.0%, Native planets: 0/0, Total MC: 0
- Rating: ⚠️ Race abilities were barely utilized
Mineral Reserves
- Neutronium: 0 (fuel)
- Duranium: 0
- Tritanium: 0
- Molybdenum: 0
Game Score
- Military score: 0
- Inventory score: 0
- Planets score: 0
- Starbases score: 0
Key Moments
- Turn 8: First combat engagement
- Turn 20: New starbase built (total: 2)
- Turn 21: New starbase built (total: 3)
- Turn 27: New starbase built (total: 4)
- Turn 30: Heavy losses (11 ships lost)
- Turn 31: Major territory loss (5 planets lost)
- Turn 12: Peak of 16 planets (declined afterwards)
Strengths & Weaknesses
❌ Weak Economy – Too few planets
✅ Strong Military – High combat efficiency