Player Analysis: wasp (The Lizard Alliance)

Detailed Analysis

Analysis for wasp (The Lizard Alliance)

Player: wasp

Race: The Lizard Alliance

Economic Development

  • Planets: 1 → 0 (Growth: -1)
  • Total factories: 150 → 0
  • Total mines: 200 → 0
  • Population: 24900 → 0 clans
  • Average expansion rate: 0.32 planets/turn

Military

  • Total ships: 0 (Capital: 0, Freighters: 0)
  • Starbases: 0
  • Battles won/lost: 27/20
  • Ships built: 35, lost: 45
  • Overall combat efficiency: 57.4%

Race-Specific Utilization

  • Race ability score: 0.0
  • Details: HISS ships: 0, Cloaked ships: 0, 150% damage survivors: 0
  • Rating: ⚠️ Race abilities were barely utilized

Mineral Reserves

  • Neutronium: 0 (fuel)
  • Duranium: 0
  • Tritanium: 0
  • Molybdenum: 0

Game Score

  • Military score: 0
  • Inventory score: 0
  • Planets score: 0
  • Starbases score: 0

Key Moments

  • Turn 18: Massive expansion (+3 planets)
  • Turn 20: New starbase built (total: 2)
  • Turn 22: New starbase built (total: 3)
  • Turn 24: New starbase built (total: 4)
  • Turn 26: First combat engagement
  • Turn 27: New starbase built (total: 5)
  • Turn 33: New starbase built (total: 6)
  • Turn 34: New starbase built (total: 7)
  • Turn 41: New starbase built (total: 9)
  • Turn 42: New starbase built (total: 10)
  • Turn 43: New starbase built (total: 11)
  • Turn 48: New starbase built (total: 12)
  • Turn 53: New starbase built (total: 11)
  • Turn 66: Major territory loss (3 planets lost)
  • Turn 72: Heavy losses (5 ships lost)
  • Turn 73: Major territory loss (5 planets lost)
  • Turn 75: Major territory loss (5 planets lost)
  • Turn 47: Peak of 32 planets (declined afterwards)

Strengths & Weaknesses

❌ Weak Economy – Too few planets

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