Analysis for big beefer (The Lizard Alliance)
Player: big beefer
Race: The Lizard Alliance
Economic Development
- Planets: 1 → 1 (Growth: +0)
- Total factories: 257 → 19
- Total mines: 222 → 1
- Population: 24900 → 1 clans
- Average expansion rate: 0.54 planets/turn
Military
- Total ships: 7 (Capital: 6, Freighters: 1)
- Starbases: 0
- Battles won/lost: 35/18
- Ships built: 27, lost: 22
- Overall combat efficiency: 66.0%
Minefields
- Active minefields: 4 (Web: 0)
- Total radius: 166 ly
Race-Specific Utilization
- Race ability score: 25.0
- Details: HISS ships: 1, Cloaked ships: 3, 150% damage survivors: 0
- Rating: ⭐ Average utilization
Mineral Reserves
- Neutronium: 0 (fuel)
- Duranium: 1215
- Tritanium: 569
- Molybdenum: 19
Game Score
- Military score: 51811
- Inventory score: 71
- Planets score: 0
- Starbases score: 0
Key Moments
- Turn 6: Massive expansion (+3 planets)
- Turn 7: Massive expansion (+4 planets)
- Turn 8: Massive expansion (+3 planets)
- Turn 9: Massive expansion (+4 planets)
- Turn 10: Massive expansion (+3 planets)
- Turn 11: Massive expansion (+4 planets)
- Turn 11: First combat engagement
- Turn 13: Massive expansion (+3 planets)
- Turn 17: New starbase built (total: 2)
- Turn 18: New starbase built (total: 3)
- Turn 20: New starbase built (total: 4)
- Turn 30: Major territory loss (3 planets lost)
- Turn 32: New starbase built (total: 5)
- Turn 34: New starbase built (total: 6)
- Turn 44: New starbase built (total: 6)
- Turn 77: Major territory loss (5 planets lost)
- Turn 28: Peak of 42 planets (declined afterwards)
Strengths & Weaknesses
❌ Weak Economy – Too few planets
⚠️ Unbalanced Fleet – Too few freighters for logistics