Analysis for ciocco (The Solar Federation)
Player: ciocco
Race: The Solar Federation
Economic Development
- Planets: 1 → 84 (Growth: +83)
- Total factories: 257 → 6362
- Total mines: 357 → 6881
- Population: 25000 → 135120 clans
- Average expansion rate: 1.65 planets/turn
Military
- Total ships: 53 (Capital: 43, Freighters: 10)
- Starbases: 16
- Battles won/lost: 184/30
- Ships built: 49, lost: 33
- Overall combat efficiency: 86.0%
Minefields
- Active minefields: 22 (Web: 0)
- Total radius: 1045 ly
Race-Specific Utilization
- Race ability score: 73.8
- Details: Tax utilization: 47.6%, Native planets: 40/84, Total MC: 264646
- Rating: ⭐⭐ Good utilization of race abilities
Mineral Reserves
- Neutronium: 21791 (fuel)
- Duranium: 49699
- Tritanium: 26988
- Molybdenum: 25346
- ⚠️ High mineral stockpile – possibly under-invested
Game Score
- Military score: 372986
- Inventory score: 3200
- Planets score: 0
- Starbases score: 0
Key Moments
- Turn 7: Massive expansion (+3 planets)
- Turn 7: First combat engagement
- Turn 11: Massive expansion (+3 planets)
- Turn 12: Massive expansion (+5 planets)
- Turn 18: New starbase built (total: 2)
- Turn 20: Massive expansion (+3 planets)
- Turn 21: Massive expansion (+4 planets)
- Turn 25: New starbase built (total: 2)
- Turn 27: Major territory loss (3 planets lost)
- Turn 32: Massive expansion (+3 planets)
- Turn 36: New starbase built (total: 5)
- Turn 38: Massive expansion (+4 planets)
- Turn 39: Massive expansion (+3 planets)
- Turn 40: New starbase built (total: 6)
- Turn 42: Massive expansion (+3 planets)
- Turn 45: Massive expansion (+5 planets)
- Turn 46: Massive expansion (+3 planets)
- Turn 46: New starbase built (total: 7)
- Turn 47: Massive expansion (+6 planets)
- Turn 49: Massive expansion (+3 planets)
- Turn 50: Massive expansion (+3 planets)
- Turn 50: New starbase built (total: 7)
- Turn 52: Massive expansion (+3 planets)
- Turn 53: Massive expansion (+5 planets)
- Turn 55: Massive expansion (+3 planets)
- Turn 56: Massive expansion (+3 planets)
- Turn 58: New starbase built (total: 12)
- Turn 59: New starbase built (total: 15)
- Turn 60: New starbase built (total: 16)
- Turn 56: Peak of 85 planets (declined afterwards)
Strengths & Weaknesses
✅ Strong Economy – Large planet base
✅ Strong Military – High combat efficiency
✅ Aggressive Expansion – Fast growth
⚠️ Unbalanced Fleet – Too few freighters for logistics