Analysis for razorback (The Lizard Alliance)
Player: razorback
Race: The Lizard Alliance
Economic Development
- Planets: 1 → 0 (Growth: -1)
- Total factories: 100 → 0
- Total mines: 100 → 0
- Population: 25000 → 0 clans
- Average expansion rate: 0.53 planets/turn
Military
- Total ships: 1 (Capital: 0, Freighters: 1)
- Starbases: 0
- Battles won/lost: 58/29
- Ships built: 28, lost: 29
- Overall combat efficiency: 66.7%
Race-Specific Utilization
- Race ability score: 0.0
- Details: HISS ships: 0, Cloaked ships: 0, 150% damage survivors: 0
- Rating: ⚠️ Race abilities were barely utilized
Mineral Reserves
- Neutronium: 0 (fuel)
- Duranium: 0
- Tritanium: 0
- Molybdenum: 0
Game Score
- Military score: 0
- Inventory score: 1
- Planets score: 0
- Starbases score: 0
Key Moments
- Turn 7: Massive expansion (+3 planets)
- Turn 9: Massive expansion (+3 planets)
- Turn 15: First combat engagement
- Turn 18: New starbase built (total: 2)
- Turn 24: Massive expansion (+3 planets)
- Turn 29: New starbase built (total: 4)
- Turn 35: Major territory loss (3 planets lost)
- Turn 36: Heavy losses (5 ships lost)
- Turn 39: Major territory loss (3 planets lost)
- Turn 40: Major territory loss (4 planets lost)
- Turn 41: Major territory loss (3 planets lost)
- Turn 52: Major territory loss (3 planets lost)
- Turn 30: Peak of 29 planets (declined afterwards)
Strengths & Weaknesses
❌ Weak Economy – Too few planets