Analysis for egidio (The Rebel Confederation)
Player: egidio
Race: The Rebel Confederation
Economic Development
- Planets: 1 → 32 (Growth: +31)
- Total factories: 100 → 3443
- Total mines: 100 → 3703
- Population: 25000 → 82990 clans
- Average expansion rate: 0.93 planets/turn
Military
- Total ships: 39 (Capital: 32, Freighters: 7)
- Starbases: 8
- Battles won/lost: 54/35
- Ships built: 71, lost: 35
- Overall combat efficiency: 60.7%
Race-Specific Utilization
- Race ability score: 109.6
- Details: Hyperjump ships: 0, Total fighters: 456, Planets: 32
- Rating: ⭐⭐⭐ Excellent utilization of race abilities
Mineral Reserves
- Neutronium: 23497 (fuel)
- Duranium: 29048
- Tritanium: 21051
- Molybdenum: 18037
- ⚠️ High mineral stockpile – possibly under-invested
Game Score
- Military score: 192905
- Inventory score: 1607
- Planets score: 0
- Starbases score: 0
Key Moments
- Turn 6: Massive expansion (+3 planets)
- Turn 7: Massive expansion (+4 planets)
- Turn 8: Massive expansion (+4 planets)
- Turn 9: Massive expansion (+5 planets)
- Turn 10: Massive expansion (+5 planets)
- Turn 11: Massive expansion (+4 planets)
- Turn 12: Massive expansion (+5 planets)
- Turn 13: Massive expansion (+5 planets)
- Turn 14: Massive expansion (+4 planets)
- Turn 14: New starbase built (total: 2)
- Turn 16: Massive expansion (+3 planets)
- Turn 16: First combat engagement
- Turn 20: New starbase built (total: 3)
- Turn 22: New starbase built (total: 4)
- Turn 23: New starbase built (total: 5)
- Turn 29: New starbase built (total: 6)
- Turn 37: New starbase built (total: 7)
- Turn 39: New starbase built (total: 9)
- Turn 47: New starbase built (total: 10)
- Turn 50: Heavy losses (5 ships lost)
- Turn 56: Heavy losses (5 ships lost)
- Turn 59: Major territory loss (4 planets lost)
- Turn 59: Heavy losses (6 ships lost)
- Turn 23: Peak of 56 planets (declined afterwards)
Strengths & Weaknesses
✅ Strong Economy – Large planet base
⚠️ Unbalanced Fleet – Too few freighters for logistics