Analysis for kauld (The Missing Colonies of Man)
Player: kauld
Race: The Missing Colonies of Man
Economic Development
- Planets: 1 → 42 (Growth: +41)
- Total factories: 250 → 4567
- Total mines: 300 → 4625
- Population: 24840 → 170363 clans
- Average expansion rate: 0.97 planets/turn
Military
- Total ships: 42 (Capital: 33, Freighters: 9)
- Starbases: 4
- Battles won/lost: 45/7
- Ships built: 55, lost: 19
- Overall combat efficiency: 86.5%
Minefields
- Active minefields: 1 (Web: 0)
- Total radius: 14 ly
Race-Specific Utilization
- Race ability score: 477.0
- Details: Cobols: 0, Virgos: 0, Total fighters: 2385
- Rating: ⭐⭐⭐ Excellent utilization of race abilities
Mineral Reserves
- Neutronium: 30833 (fuel)
- Duranium: 28254
- Tritanium: 21778
- Molybdenum: 26420
- ⚠️ High mineral stockpile – possibly under-invested
Game Score
- Military score: 433105
- Inventory score: 1239
- Planets score: 0
- Starbases score: 0
Key Moments
- Turn 5: Massive expansion (+3 planets)
- Turn 6: Massive expansion (+3 planets)
- Turn 7: Massive expansion (+3 planets)
- Turn 11: Massive expansion (+3 planets)
- Turn 20: New starbase built (total: 2)
- Turn 21: First combat engagement
- Turn 22: New starbase built (total: 3)
- Turn 24: New starbase built (total: 4)
- Turn 27: Massive expansion (+3 planets)
- Turn 27: New starbase built (total: 5)
- Turn 28: Massive expansion (+3 planets)
- Turn 32: Massive expansion (+4 planets)
- Turn 36: New starbase built (total: 6)
- Turn 38: New starbase built (total: 7)
- Turn 40: New starbase built (total: 8)
- Turn 60: Major territory loss (4 planets lost)
- Turn 44: Peak of 59 planets (declined afterwards)
Strengths & Weaknesses
✅ Strong Economy – Large planet base
✅ Strong Military – High combat efficiency
⚠️ Unbalanced Fleet – Too few freighters for logistics