Player Analysis: kauld (The Missing Colonies of Man)

Detailed Analysis

Analysis for kauld (The Missing Colonies of Man)

Player: kauld

Race: The Missing Colonies of Man

Economic Development

  • Planets: 1 → 42 (Growth: +41)
  • Total factories: 250 → 4567
  • Total mines: 300 → 4625
  • Population: 24840 → 170363 clans
  • Average expansion rate: 0.97 planets/turn

Military

  • Total ships: 42 (Capital: 33, Freighters: 9)
  • Starbases: 4
  • Battles won/lost: 45/7
  • Ships built: 55, lost: 19
  • Overall combat efficiency: 86.5%

Minefields

  • Active minefields: 1 (Web: 0)
  • Total radius: 14 ly

Race-Specific Utilization

  • Race ability score: 477.0
  • Details: Cobols: 0, Virgos: 0, Total fighters: 2385
  • Rating: ⭐⭐⭐ Excellent utilization of race abilities

Mineral Reserves

  • Neutronium: 30833 (fuel)
  • Duranium: 28254
  • Tritanium: 21778
  • Molybdenum: 26420
  • ⚠️ High mineral stockpile – possibly under-invested

Game Score

  • Military score: 433105
  • Inventory score: 1239
  • Planets score: 0
  • Starbases score: 0

Key Moments

  • Turn 5: Massive expansion (+3 planets)
  • Turn 6: Massive expansion (+3 planets)
  • Turn 7: Massive expansion (+3 planets)
  • Turn 11: Massive expansion (+3 planets)
  • Turn 20: New starbase built (total: 2)
  • Turn 21: First combat engagement
  • Turn 22: New starbase built (total: 3)
  • Turn 24: New starbase built (total: 4)
  • Turn 27: Massive expansion (+3 planets)
  • Turn 27: New starbase built (total: 5)
  • Turn 28: Massive expansion (+3 planets)
  • Turn 32: Massive expansion (+4 planets)
  • Turn 36: New starbase built (total: 6)
  • Turn 38: New starbase built (total: 7)
  • Turn 40: New starbase built (total: 8)
  • Turn 60: Major territory loss (4 planets lost)
  • Turn 44: Peak of 59 planets (declined afterwards)

Strengths & Weaknesses

✅ Strong Economy – Large planet base ✅ Strong Military – High combat efficiency ⚠️ Unbalanced Fleet – Too few freighters for logistics

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