Analysis for ryder cross (The Lizard Alliance)
Player: ryder cross
Race: The Lizard Alliance
Economic Development
- Planets: 1 → 1 (Growth: +0)
- Total factories: 257 → 0
- Total mines: 100 → 0
- Population: 24850 → 1 clans
- Average expansion rate: 0.93 planets/turn
Military
- Total ships: 5 (Capital: 4, Freighters: 1)
- Starbases: 0
- Battles won/lost: 133/55
- Ships built: 42, lost: 55
- Overall combat efficiency: 70.7%
Minefields
- Active minefields: 2 (Web: 0)
- Total radius: 57 ly
Race-Specific Utilization
- Race ability score: 10.0
- Details: HISS ships: 0, Cloaked ships: 2, 150% damage survivors: 0
- Rating: ⚠️ Race abilities were barely utilized
Mineral Reserves
- Neutronium: 0 (fuel)
- Duranium: 12
- Tritanium: 125
- Molybdenum: 0
Game Score
- Military score: 12937
- Inventory score: 51
- Planets score: 0
- Starbases score: 0
Key Moments
- Turn 7: Massive expansion (+3 planets)
- Turn 9: Massive expansion (+4 planets)
- Turn 9: First combat engagement
- Turn 11: Massive expansion (+3 planets)
- Turn 12: New starbase built (total: 2)
- Turn 13: Massive expansion (+5 planets)
- Turn 15: Massive expansion (+5 planets)
- Turn 16: Massive expansion (+4 planets)
- Turn 20: New starbase built (total: 3)
- Turn 24: Massive expansion (+3 planets)
- Turn 24: New starbase built (total: 3)
- Turn 27: Massive expansion (+4 planets)
- Turn 33: Major territory loss (3 planets lost)
- Turn 33: New starbase built (total: 2)
- Turn 34: Major territory loss (3 planets lost)
- Turn 34: New starbase built (total: 3)
- Turn 37: Major territory loss (3 planets lost)
- Turn 38: Major territory loss (5 planets lost)
- Turn 38: New starbase built (total: 4)
- Turn 39: Major territory loss (3 planets lost)
- Turn 42: New starbase built (total: 4)
- Turn 44: New starbase built (total: 5)
- Turn 46: New starbase built (total: 5)
- Turn 47: Major territory loss (5 planets lost)
- Turn 47: New starbase built (total: 6)
- Turn 49: Major territory loss (3 planets lost)
- Turn 54: Major territory loss (4 planets lost)
- Turn 56: Major territory loss (5 planets lost)
- Turn 28: Peak of 46 planets (declined afterwards)
Strengths & Weaknesses
❌ Weak Economy – Too few planets
✅ Strong Military – High combat efficiency
⚠️ Unbalanced Fleet – Too few freighters for logistics