Analysis for frostriese (The Rebel Confederation)
Player: frostriese
Race: The Rebel Confederation
Economic Development
- Planets: 1 → 0 (Growth: -1)
- Total factories: 250 → 0
- Total mines: 350 → 0
- Population: 24880 → 0 clans
- Average expansion rate: 0.24 planets/turn
Military
- Total ships: 0 (Capital: 0, Freighters: 0)
- Starbases: 0
- Battles won/lost: 15/24
- Ships built: 38, lost: 39
- Overall combat efficiency: 38.5%
Race-Specific Utilization
- Race ability score: 0.0
- Details: Hyperjump ships: 0, Total fighters: 0, Planets: 0
- Rating: ⚠️ Race abilities were barely utilized
Mineral Reserves
- Neutronium: 0 (fuel)
- Duranium: 0
- Tritanium: 0
- Molybdenum: 0
Game Score
- Military score: 0
- Inventory score: 0
- Planets score: 0
- Starbases score: 0
Key Moments
- Turn 5: New starbase built (total: 2)
- Turn 8: Massive expansion (+3 planets)
- Turn 9: Massive expansion (+4 planets)
- Turn 10: Massive expansion (+7 planets)
- Turn 11: Massive expansion (+5 planets)
- Turn 12: Massive expansion (+5 planets)
- Turn 13: First combat engagement
- Turn 17: New starbase built (total: 3)
- Turn 19: Major territory loss (3 planets lost)
- Turn 20: Major territory loss (3 planets lost)
- Turn 21: Major territory loss (3 planets lost)
- Turn 22: Major territory loss (3 planets lost)
- Turn 23: Heavy losses (8 ships lost)
- Turn 26: Heavy losses (6 ships lost)
- Turn 28: Heavy losses (5 ships lost)
- Turn 30: Major territory loss (3 planets lost)
- Turn 32: Major territory loss (4 planets lost)
- Turn 33: Major territory loss (4 planets lost)
- Turn 34: Major territory loss (3 planets lost)
- Turn 18: Peak of 38 planets (declined afterwards)
Strengths & Weaknesses
❌ Weak Economy – Too few planets
⚠️ Slow Expansion – Possibly too defensive