Analysis for ufo (The Solar Federation)
Player: ufo
Race: The Solar Federation
Economic Development
- Planets: 1 → 32 (Growth: +31)
- Total factories: 250 → 4850
- Total mines: 350 → 5915
- Population: 24850 → 230045 clans
- Average expansion rate: 0.75 planets/turn
Military
- Total ships: 73 (Capital: 59, Freighters: 14)
- Starbases: 8
- Battles won/lost: 42/21
- Ships built: 93, lost: 21
- Overall combat efficiency: 66.7%
Minefields
- Active minefields: 14 (Web: 0)
- Total radius: 561 ly
Race-Specific Utilization
- Race ability score: 78.1
- Details: Tax utilization: 56.3%, Native planets: 18/32, Total MC: 63798
- Rating: ⭐⭐ Good utilization of race abilities
Mineral Reserves
- Neutronium: 7197 (fuel)
- Duranium: 8196
- Tritanium: 6541
- Molybdenum: 8220
Game Score
- Military score: 329876
- Inventory score: 1884
- Planets score: 0
- Starbases score: 0
Key Moments
- Turn 8: Massive expansion (+3 planets)
- Turn 14: New starbase built (total: 2)
- Turn 19: First combat engagement
- Turn 20: Massive expansion (+3 planets)
- Turn 24: New starbase built (total: 3)
- Turn 25: Massive expansion (+3 planets)
- Turn 26: Massive expansion (+3 planets)
- Turn 33: New starbase built (total: 4)
- Turn 35: New starbase built (total: 5)
- Turn 39: Major territory loss (3 planets lost)
- Turn 44: Major territory loss (3 planets lost)
- Turn 51: New starbase built (total: 5)
- Turn 55: New starbase built (total: 6)
- Turn 56: New starbase built (total: 7)
- Turn 57: New starbase built (total: 8)
- Turn 61: Heavy losses (13 ships lost)
- Turn 38: Peak of 41 planets (declined afterwards)
Strengths & Weaknesses
✅ Strong Economy – Large planet base
⚠️ Unbalanced Fleet – Too few freighters for logistics