Player Analysis: qebuko (The Lizard Alliance)

Detailed Analysis

Analysis for qebuko (The Lizard Alliance)

Player: qebuko

Race: The Lizard Alliance

Economic Development

  • Planets: 1 → 1 (Growth: +0)
  • Total factories: 257 → 15
  • Total mines: 350 → 15
  • Population: 24850 → 15 clans
  • Average expansion rate: 0.54 planets/turn

Military

  • Total ships: 0 (Capital: 0, Freighters: 0)
  • Starbases: 0
  • Battles won/lost: 64/28
  • Ships built: 29, lost: 37
  • Overall combat efficiency: 69.6%

Race-Specific Utilization

  • Race ability score: 0.0
  • Details: HISS ships: 0, Cloaked ships: 0, 150% damage survivors: 0
  • Rating: ⚠️ Race abilities were barely utilized

Mineral Reserves

  • Neutronium: 1969 (fuel)
  • Duranium: 1516
  • Tritanium: 1525
  • Molybdenum: 1525

Game Score

  • Military score: 0
  • Inventory score: 0
  • Planets score: 0
  • Starbases score: 0

Key Moments

  • Turn 6: First combat engagement
  • Turn 7: New starbase built (total: 2)
  • Turn 19: Massive expansion (+4 planets)
  • Turn 20: New starbase built (total: 4)
  • Turn 23: Massive expansion (+4 planets)
  • Turn 25: New starbase built (total: 5)
  • Turn 29: Massive expansion (+3 planets)
  • Turn 33: New starbase built (total: 6)
  • Turn 34: New starbase built (total: 7)
  • Turn 35: New starbase built (total: 8)
  • Turn 37: New starbase built (total: 9)
  • Turn 59: Major territory loss (3 planets lost)
  • Turn 63: Major territory loss (3 planets lost)
  • Turn 65: Major territory loss (3 planets lost)
  • Turn 66: Major territory loss (4 planets lost)
  • Turn 68: Major territory loss (4 planets lost)
  • Turn 69: Major territory loss (3 planets lost)
  • Turn 36: Peak of 42 planets (declined afterwards)

Strengths & Weaknesses

❌ Weak Economy – Too few planets

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