Analysis for moeper (The Fascist Empire)
Player: moeper
Race: The Fascist Empire
Economic Development
- Planets: 1 → 1 (Growth: +0)
- Total factories: 257 → 106
- Total mines: 357 → 200
- Population: 24886 → 311 clans
- Average expansion rate: 0.48 planets/turn
Military
- Total ships: 0 (Capital: 0, Freighters: 0)
- Starbases: 0
- Battles won/lost: 44/37
- Ships built: 42, lost: 62
- Overall combat efficiency: 54.3%
Race-Specific Utilization
- Race ability score: 20.7
- Details: Total supplies from planets: 2583, Glory Devices: 0
- Rating: ⚠️ Race abilities were barely utilized
Mineral Reserves
- Neutronium: 10010 (fuel)
- Duranium: 12945
- Tritanium: 2043
- Molybdenum: 828
Game Score
- Military score: 0
- Inventory score: 0
- Planets score: 0
- Starbases score: 0
Key Moments
- Turn 7: New starbase built (total: 2)
- Turn 9: New starbase built (total: 2)
- Turn 13: New starbase built (total: 3)
- Turn 14: New starbase built (total: 4)
- Turn 18: Massive expansion (+3 planets)
- Turn 18: New starbase built (total: 5)
- Turn 19: Massive expansion (+4 planets)
- Turn 20: Massive expansion (+3 planets)
- Turn 21: First combat engagement
- Turn 32: New starbase built (total: 6)
- Turn 34: New starbase built (total: 7)
- Turn 36: New starbase built (total: 8)
- Turn 37: New starbase built (total: 10)
- Turn 39: New starbase built (total: 11)
- Turn 40: New starbase built (total: 12)
- Turn 41: New starbase built (total: 14)
- Turn 42: New starbase built (total: 15)
- Turn 47: New starbase built (total: 16)
- Turn 70: Heavy losses (5 ships lost)
- Turn 71: Massive expansion (+5 planets)
- Turn 73: Major territory loss (4 planets lost)
- Turn 74: Heavy losses (23 ships lost)
- Turn 75: Major territory loss (9 planets lost)
- Turn 76: Major territory loss (4 planets lost)
- Turn 31: Peak of 28 planets (declined afterwards)
Strengths & Weaknesses
❌ Weak Economy – Too few planets