Analysis for itar (The Crystal Confederation)
Player: itar
Race: The Crystal Confederation
Economic Development
- Planets: 1 → 43 (Growth: +42)
- Total factories: 250 → 4526
- Total mines: 350 → 5767
- Population: 24850 → 177784 clans
- Average expansion rate: 0.61 planets/turn
Military
- Total ships: 34 (Capital: 29, Freighters: 5)
- Starbases: 13
- Battles won/lost: 46/6
- Ships built: 31, lost: 12
- Overall combat efficiency: 88.5%
Minefields
- Active minefields: 36 (Web: 36)
- Total radius: 836 ly
Race-Specific Utilization
- Race ability score: 386.4
- Details: Web minefields: 36, Total web radius: 836, Hot planets: 6
- Rating: ⭐⭐⭐ Excellent utilization of race abilities
Mineral Reserves
- Neutronium: 63249 (fuel)
- Duranium: 50308
- Tritanium: 62506
- Molybdenum: 20809
- ⚠️ High mineral stockpile – possibly under-invested
Game Score
- Military score: 302403
- Inventory score: 2285
- Planets score: 0
- Starbases score: 0
Key Moments
- Turn 6: First combat engagement
- Turn 21: New starbase built (total: 2)
- Turn 32: New starbase built (total: 3)
- Turn 45: New starbase built (total: 4)
- Turn 59: Massive expansion (+3 planets)
- Turn 65: New starbase built (total: 5)
- Turn 66: New starbase built (total: 6)
- Turn 70: Massive expansion (+3 planets)
- Turn 70: New starbase built (total: 7)
- Turn 75: New starbase built (total: 8)
- Turn 76: New starbase built (total: 11)
- Turn 78: New starbase built (total: 13)
Strengths & Weaknesses
✅ Strong Economy – Large planet base
✅ Strong Military – High combat efficiency
⚠️ Unbalanced Fleet – Too few freighters for logistics