Analysis for vest (The Robotic Imperium)
Player: vest
Race: The Robotic Imperium
Economic Development
- Planets: 1 → 29 (Growth: +28)
- Total factories: 257 → 4441
- Total mines: 350 → 4024
- Population: 24850 → 344280 clans
- Average expansion rate: 0.38 planets/turn
Military
- Total ships: 34 (Capital: 29, Freighters: 5)
- Starbases: 7
- Battles won/lost: 12/7
- Ships built: 41, lost: 38
- Overall combat efficiency: 63.2%
Minefields
- Active minefields: 55 (Web: 0)
- Total radius: 2259 ly
Race-Specific Utilization
- Race ability score: 490.2
- Details: Minefields: 55, Total area: 518775 ly², Carriers: 14
- Rating: ⭐⭐⭐ Excellent utilization of race abilities
Mineral Reserves
- Neutronium: 13999 (fuel)
- Duranium: 29908
- Tritanium: 7265
- Molybdenum: 8399
- ⚠️ High mineral stockpile – possibly under-invested
Game Score
- Military score: 387298
- Inventory score: 1425
- Planets score: 0
- Starbases score: 0
Key Moments
- Turn 6: New starbase built (total: 2)
- Turn 25: First combat engagement
- Turn 26: New starbase built (total: 3)
- Turn 33: Heavy losses (5 ships lost)
- Turn 42: New starbase built (total: 4)
- Turn 45: New starbase built (total: 5)
- Turn 69: New starbase built (total: 6)
- Turn 77: New starbase built (total: 7)
Strengths & Weaknesses
⚠️ Unbalanced Fleet – Too few freighters for logistics