Player Analysis: vest (The Robotic Imperium)

Detailed Analysis

Analysis for vest (The Robotic Imperium)

Player: vest

Race: The Robotic Imperium

Economic Development

  • Planets: 1 → 29 (Growth: +28)
  • Total factories: 257 → 4441
  • Total mines: 350 → 4024
  • Population: 24850 → 344280 clans
  • Average expansion rate: 0.38 planets/turn

Military

  • Total ships: 34 (Capital: 29, Freighters: 5)
  • Starbases: 7
  • Battles won/lost: 12/7
  • Ships built: 41, lost: 38
  • Overall combat efficiency: 63.2%

Minefields

  • Active minefields: 55 (Web: 0)
  • Total radius: 2259 ly

Race-Specific Utilization

  • Race ability score: 490.2
  • Details: Minefields: 55, Total area: 518775 ly², Carriers: 14
  • Rating: ⭐⭐⭐ Excellent utilization of race abilities

Mineral Reserves

  • Neutronium: 13999 (fuel)
  • Duranium: 29908
  • Tritanium: 7265
  • Molybdenum: 8399
  • ⚠️ High mineral stockpile – possibly under-invested

Game Score

  • Military score: 387298
  • Inventory score: 1425
  • Planets score: 0
  • Starbases score: 0

Key Moments

  • Turn 6: New starbase built (total: 2)
  • Turn 25: First combat engagement
  • Turn 26: New starbase built (total: 3)
  • Turn 33: Heavy losses (5 ships lost)
  • Turn 42: New starbase built (total: 4)
  • Turn 45: New starbase built (total: 5)
  • Turn 69: New starbase built (total: 6)
  • Turn 77: New starbase built (total: 7)

Strengths & Weaknesses

⚠️ Unbalanced Fleet – Too few freighters for logistics

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