Analysis for fahlkirk (The Missing Colonies of Man)
Player: fahlkirk
Race: The Missing Colonies of Man
Economic Development
- Planets: 1 → 0 (Growth: -1)
- Total factories: 100 → 0
- Total mines: 100 → 0
- Population: 24800 → 0 clans
- Average expansion rate: 0.18 planets/turn
Military
- Total ships: 0 (Capital: 0, Freighters: 0)
- Starbases: 0
- Battles won/lost: 16/10
- Ships built: 11, lost: 12
- Overall combat efficiency: 61.5%
Race-Specific Utilization
- Race ability score: 0.0
- Details: Cobols: 0, Virgos: 0, Total fighters: 0
- Rating: ⚠️ Race abilities were barely utilized
Mineral Reserves
- Neutronium: 0 (fuel)
- Duranium: 0
- Tritanium: 0
- Molybdenum: 0
Game Score
- Military score: 0
- Inventory score: 0
- Planets score: 0
- Starbases score: 0
Key Moments
- Turn 12: First combat engagement
- Turn 13: Major territory loss (3 planets lost)
- Turn 19: Major territory loss (4 planets lost)
- Turn 22: Major territory loss (3 planets lost)
- Turn 11: Peak of 11 planets (declined afterwards)
Strengths & Weaknesses
❌ Weak Economy – Too few planets
⚠️ Slow Expansion – Possibly too defensive