Analysis for crumble (The Robotic Imperium)
Player: crumble
Race: The Robotic Imperium
Economic Development
- Planets: 1 → 0 (Growth: -1)
- Total factories: 257 → 0
- Total mines: 200 → 0
- Population: 24900 → 0 clans
- Average expansion rate: 0.47 planets/turn
Military
- Total ships: 0 (Capital: 0, Freighters: 0)
- Starbases: 0
- Battles won/lost: 68/26
- Ships built: 27, lost: 45
- Overall combat efficiency: 72.3%
Minefields
- Active minefields: 2 (Web: 0)
- Total radius: 27 ly
Race-Specific Utilization
- Race ability score: 10.0
- Details: Minefields: 2, Total area: 1215 ly², Carriers: 0
- Rating: ⚠️ Race abilities were barely utilized
Mineral Reserves
- Neutronium: 0 (fuel)
- Duranium: 0
- Tritanium: 0
- Molybdenum: 0
Game Score
- Military score: 108
- Inventory score: 0
- Planets score: 0
- Starbases score: 0
Key Moments
- Turn 10: First combat engagement
- Turn 16: New starbase built (total: 2)
- Turn 37: Major territory loss (3 planets lost)
- Turn 39: New starbase built (total: 2)
- Turn 44: New starbase built (total: 2)
- Turn 64: Heavy losses (5 ships lost)
- Turn 74: Major territory loss (4 planets lost)
- Turn 44: Peak of 20 planets (declined afterwards)
Strengths & Weaknesses
❌ Weak Economy – Too few planets
✅ Strong Military – High combat efficiency