Player Analysis: crumble (The Robotic Imperium)

Detailed Analysis

Analysis for crumble (The Robotic Imperium)

Player: crumble

Race: The Robotic Imperium

Economic Development

  • Planets: 1 → 0 (Growth: -1)
  • Total factories: 257 → 0
  • Total mines: 200 → 0
  • Population: 24900 → 0 clans
  • Average expansion rate: 0.47 planets/turn

Military

  • Total ships: 0 (Capital: 0, Freighters: 0)
  • Starbases: 0
  • Battles won/lost: 68/26
  • Ships built: 27, lost: 45
  • Overall combat efficiency: 72.3%

Minefields

  • Active minefields: 2 (Web: 0)
  • Total radius: 27 ly

Race-Specific Utilization

  • Race ability score: 10.0
  • Details: Minefields: 2, Total area: 1215 ly², Carriers: 0
  • Rating: ⚠️ Race abilities were barely utilized

Mineral Reserves

  • Neutronium: 0 (fuel)
  • Duranium: 0
  • Tritanium: 0
  • Molybdenum: 0

Game Score

  • Military score: 108
  • Inventory score: 0
  • Planets score: 0
  • Starbases score: 0

Key Moments

  • Turn 10: First combat engagement
  • Turn 16: New starbase built (total: 2)
  • Turn 37: Major territory loss (3 planets lost)
  • Turn 39: New starbase built (total: 2)
  • Turn 44: New starbase built (total: 2)
  • Turn 64: Heavy losses (5 ships lost)
  • Turn 74: Major territory loss (4 planets lost)
  • Turn 44: Peak of 20 planets (declined afterwards)

Strengths & Weaknesses

❌ Weak Economy – Too few planets ✅ Strong Military – High combat efficiency

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