Analysis for sylk (The Rebel Confederation)
Player: sylk
Race: The Rebel Confederation
Economic Development
- Planets: 1 → 29 (Growth: +28)
- Total factories: 257 → 2679
- Total mines: 350 → 3435
- Population: 24820 → 163600 clans
- Average expansion rate: 0.57 planets/turn
Military
- Total ships: 30 (Capital: 26, Freighters: 4)
- Starbases: 12
- Battles won/lost: 78/23
- Ships built: 48, lost: 33
- Overall combat efficiency: 77.2%
Minefields
- Active minefields: 26 (Web: 0)
- Total radius: 876 ly
Race-Specific Utilization
- Race ability score: 139.3
- Details: Hyperjump ships: 1, Total fighters: 713, Planets: 29
- Rating: ⭐⭐⭐ Excellent utilization of race abilities
Mineral Reserves
- Neutronium: 2912 (fuel)
- Duranium: 16759
- Tritanium: 26081
- Molybdenum: 4872
- ⚠️ High mineral stockpile – possibly under-invested
Game Score
- Military score: 266126
- Inventory score: 1994
- Planets score: 0
- Starbases score: 0
Key Moments
- Turn 6: First combat engagement
- Turn 16: Massive expansion (+3 planets)
- Turn 19: Massive expansion (+3 planets)
- Turn 23: New starbase built (total: 2)
- Turn 24: New starbase built (total: 3)
- Turn 25: New starbase built (total: 4)
- Turn 35: New starbase built (total: 5)
- Turn 38: New starbase built (total: 6)
- Turn 43: New starbase built (total: 7)
- Turn 46: New starbase built (total: 8)
- Turn 48: New starbase built (total: 9)
- Turn 49: New starbase built (total: 10)
- Turn 51: New starbase built (total: 12)
- Turn 53: New starbase built (total: 13)
- Turn 79: Massive expansion (+3 planets)
Strengths & Weaknesses
✅ Strong Military – High combat efficiency
⚠️ Unbalanced Fleet – Too few freighters for logistics