Analysis for itar (The Missing Colonies of Man)
Player: itar
Race: The Missing Colonies of Man
Economic Development
- Planets: 1 → 39 (Growth: +38)
- Total factories: 250 → 4137
- Total mines: 350 → 4359
- Population: 24850 → 254489 clans
- Average expansion rate: 0.57 planets/turn
Military
- Total ships: 37 (Capital: 32, Freighters: 5)
- Starbases: 20
- Battles won/lost: 33/7
- Ships built: 39, lost: 12
- Overall combat efficiency: 82.5%
Minefields
- Active minefields: 47 (Web: 0)
- Total radius: 1267 ly
Race-Specific Utilization
- Race ability score: 428.4
- Details: Cobols: 0, Virgos: 0, Total fighters: 2142
- Rating: ⭐⭐⭐ Excellent utilization of race abilities
Mineral Reserves
- Neutronium: 31868 (fuel)
- Duranium: 27037
- Tritanium: 29882
- Molybdenum: 9006
- ⚠️ High mineral stockpile – possibly under-invested
Game Score
- Military score: 614589
- Inventory score: 3115
- Planets score: 0
- Starbases score: 0
Key Moments
- Turn 18: New starbase built (total: 2)
- Turn 21: New starbase built (total: 3)
- Turn 25: New starbase built (total: 4)
- Turn 26: New starbase built (total: 5)
- Turn 31: First combat engagement
- Turn 34: New starbase built (total: 6)
- Turn 39: New starbase built (total: 7)
- Turn 40: New starbase built (total: 8)
- Turn 46: New starbase built (total: 11)
- Turn 56: New starbase built (total: 12)
- Turn 63: New starbase built (total: 13)
- Turn 66: New starbase built (total: 14)
- Turn 67: New starbase built (total: 17)
- Turn 71: New starbase built (total: 18)
- Turn 72: New starbase built (total: 19)
- Turn 76: New starbase built (total: 20)
Strengths & Weaknesses
✅ Strong Economy – Large planet base
✅ Strong Military – High combat efficiency
⚠️ Unbalanced Fleet – Too few freighters for logistics