Analysis for juankar (The Solar Federation)
Player: juankar
Race: The Solar Federation
Economic Development
- Planets: 1 → 0 (Growth: -1)
- Total factories: 100 → 0
- Total mines: 100 → 0
- Population: 25000 → 0 clans
- Average expansion rate: 0.41 planets/turn
Military
- Total ships: 0 (Capital: 0, Freighters: 0)
- Starbases: 0
- Battles won/lost: 13/45
- Ships built: 54, lost: 61
- Overall combat efficiency: 22.4%
Minefields
- Active minefields: 2 (Web: 0)
- Total radius: 21 ly
Race-Specific Utilization
- Race ability score: 0.0
- Details: Tax utilization: 0.0%, Native planets: 0/0, Total MC: 0
- Rating: ⚠️ Race abilities were barely utilized
Mineral Reserves
- Neutronium: 0 (fuel)
- Duranium: 0
- Tritanium: 0
- Molybdenum: 0
Game Score
- Military score: 54
- Inventory score: 0
- Planets score: 0
- Starbases score: 0
Key Moments
- Turn 5: Massive expansion (+3 planets)
- Turn 7: Massive expansion (+4 planets)
- Turn 8: Massive expansion (+4 planets)
- Turn 9: Massive expansion (+5 planets)
- Turn 10: Massive expansion (+3 planets)
- Turn 12: Massive expansion (+5 planets)
- Turn 13: Massive expansion (+3 planets)
- Turn 14: Massive expansion (+4 planets)
- Turn 16: New starbase built (total: 2)
- Turn 21: First combat engagement
- Turn 22: New starbase built (total: 3)
- Turn 25: New starbase built (total: 4)
- Turn 28: New starbase built (total: 5)
- Turn 42: New starbase built (total: 6)
- Turn 44: New starbase built (total: 7)
- Turn 45: New starbase built (total: 9)
- Turn 47: New starbase built (total: 10)
- Turn 48: New starbase built (total: 11)
- Turn 50: New starbase built (total: 13)
- Turn 51: New starbase built (total: 14)
- Turn 65: Heavy losses (14 ships lost)
- Turn 67: Major territory loss (5 planets lost)
- Turn 67: Heavy losses (8 ships lost)
- Turn 68: Major territory loss (9 planets lost)
- Turn 68: Heavy losses (12 ships lost)
- Turn 69: Major territory loss (4 planets lost)
- Turn 70: Major territory loss (4 planets lost)
- Turn 30: Peak of 44 planets (declined afterwards)
Strengths & Weaknesses
❌ Weak Economy – Too few planets
❌ Weak Military – Low combat efficiency