Analysis for ginoz (The Evil Empire)
Player: ginoz
Race: The Evil Empire
Economic Development
- Planets: 1 → 0 (Growth: -1)
- Total factories: 200 → 0
- Total mines: 250 → 0
- Population: 24856 → 0 clans
- Average expansion rate: 0.38 planets/turn
Military
- Total ships: 0 (Capital: 0, Freighters: 0)
- Starbases: 0
- Battles won/lost: 36/39
- Ships built: 42, lost: 44
- Overall combat efficiency: 48.0%
Race-Specific Utilization
- Race ability score: 0.0
- Details: Gorbies: 0, SSDs: 0, Dark Sense active: 0, Planets: 0
- Rating: ⚠️ Race abilities were barely utilized
Mineral Reserves
- Neutronium: 0 (fuel)
- Duranium: 0
- Tritanium: 0
- Molybdenum: 0
Game Score
- Military score: 0
- Inventory score: 0
- Planets score: 0
- Starbases score: 0
Key Moments
- Turn 7: Massive expansion (+3 planets)
- Turn 8: Massive expansion (+3 planets)
- Turn 9: Massive expansion (+3 planets)
- Turn 9: First combat engagement
- Turn 10: Massive expansion (+3 planets)
- Turn 11: Massive expansion (+4 planets)
- Turn 11: New starbase built (total: 2)
- Turn 12: Massive expansion (+3 planets)
- Turn 14: New starbase built (total: 3)
- Turn 18: New starbase built (total: 5)
- Turn 19: New starbase built (total: 6)
- Turn 29: New starbase built (total: 7)
- Turn 30: New starbase built (total: 8)
- Turn 33: New starbase built (total: 10)
- Turn 35: New starbase built (total: 11)
- Turn 42: New starbase built (total: 14)
- Turn 43: Major territory loss (4 planets lost)
- Turn 44: New starbase built (total: 14)
- Turn 45: Major territory loss (4 planets lost)
- Turn 53: Major territory loss (3 planets lost)
- Turn 55: Major territory loss (3 planets lost)
- Turn 55: Heavy losses (5 ships lost)
- Turn 61: New starbase built (total: 3)
- Turn 19: Peak of 30 planets (declined afterwards)
Strengths & Weaknesses
❌ Weak Economy – Too few planets