Analysis for miss colman (The Missing Colonies of Man)
Player: miss colman
Race: The Missing Colonies of Man
Economic Development
- Planets: 1 → 34 (Growth: +33)
- Total factories: 257 → 4232
- Total mines: 110 → 2053
- Population: 24880 → 191740 clans
- Average expansion rate: 0.56 planets/turn
Military
- Total ships: 26 (Capital: 20, Freighters: 6)
- Starbases: 13
- Battles won/lost: 97/33
- Ships built: 46, lost: 45
- Overall combat efficiency: 74.6%
Minefields
- Active minefields: 19 (Web: 1)
- Total radius: 706 ly
Race-Specific Utilization
- Race ability score: 174.8
- Details: Cobols: 0, Virgos: 0, Total fighters: 874
- Rating: ⭐⭐⭐ Excellent utilization of race abilities
Mineral Reserves
- Neutronium: 13587 (fuel)
- Duranium: 21992
- Tritanium: 12045
- Molybdenum: 7601
- ⚠️ High mineral stockpile – possibly under-invested
Game Score
- Military score: 286865
- Inventory score: 2106
- Planets score: 0
- Starbases score: 0
Key Moments
- Turn 5: Massive expansion (+3 planets)
- Turn 9: Massive expansion (+3 planets)
- Turn 14: First combat engagement
- Turn 17: Massive expansion (+3 planets)
- Turn 20: New starbase built (total: 2)
- Turn 22: New starbase built (total: 3)
- Turn 60: New starbase built (total: 4)
- Turn 62: New starbase built (total: 5)
- Turn 70: New starbase built (total: 6)
- Turn 71: New starbase built (total: 8)
- Turn 73: New starbase built (total: 9)
- Turn 91: New starbase built (total: 10)
- Turn 93: New starbase built (total: 11)
- Turn 95: New starbase built (total: 12)
- Turn 97: New starbase built (total: 13)
- Turn 99: Massive expansion (+3 planets)
- Turn 100: New starbase built (total: 14)
- Turn 103: Major territory loss (3 planets lost)
- Turn 100: Peak of 37 planets (declined afterwards)
Strengths & Weaknesses
✅ Strong Economy – Large planet base
✅ Strong Military – High combat efficiency
⚠️ Unbalanced Fleet – Too few freighters for logistics