Analysis for halion (The Solar Federation)
Player: halion
Race: The Solar Federation
Economic Development
- Planets: 0 → 0 (Growth: +0)
- Total factories: 0 → 0
- Total mines: 0 → 0
- Population: 0 → 0 clans
- Average expansion rate: 0.39 planets/turn
Military
- Total ships: 0 (Capital: 0, Freighters: 0)
- Starbases: 0
- Battles won/lost: 81/16
- Ships built: 36, lost: 37
- Overall combat efficiency: 83.5%
Race-Specific Utilization
- Race ability score: 0.0
- Details: Tax utilization: 0.0%, Native planets: 0/0, Total MC: 0
- Rating: ⚠️ Race abilities were barely utilized
Mineral Reserves
- Neutronium: 0 (fuel)
- Duranium: 0
- Tritanium: 0
- Molybdenum: 0
Game Score
- Military score: 0
- Inventory score: 0
- Planets score: 0
- Starbases score: 0
Key Moments
- Turn 3: New starbase built (total: 1)
- Turn 6: Massive expansion (+3 planets)
- Turn 7: Massive expansion (+3 planets)
- Turn 8: Massive expansion (+3 planets)
- Turn 8: New starbase built (total: 2)
- Turn 14: New starbase built (total: 3)
- Turn 17: First combat engagement
- Turn 17: New starbase built (total: 4)
- Turn 20: New starbase built (total: 5)
- Turn 33: Massive expansion (+4 planets)
- Turn 45: New starbase built (total: 5)
- Turn 53: Heavy losses (5 ships lost)
- Turn 58: Major territory loss (3 planets lost)
- Turn 63: Heavy losses (21 ships lost)
- Turn 64: Major territory loss (5 planets lost)
- Turn 65: Major territory loss (6 planets lost)
- Turn 66: Major territory loss (6 planets lost)
- Turn 67: Major territory loss (3 planets lost)
- Turn 52: Peak of 33 planets (declined afterwards)
Strengths & Weaknesses
❌ Weak Economy – Too few planets
✅ Strong Military – High combat efficiency