Player Analysis: planetlord (The Crystal Confederation)

Detailed Analysis

Analysis for planetlord (The Crystal Confederation)

Player: planetlord

Race: The Crystal Confederation

Economic Development

  • Planets: 0 → 0 (Growth: +0)
  • Total factories: 0 → 0
  • Total mines: 0 → 0
  • Population: 0 → 0 clans
  • Average expansion rate: 0.34 planets/turn

Military

  • Total ships: 0 (Capital: 0, Freighters: 0)
  • Starbases: 0
  • Battles won/lost: 35/16
  • Ships built: 44, lost: 45
  • Overall combat efficiency: 68.6%

Minefields

  • Active minefields: 4 (Web: 4)
  • Total radius: 26 ly

Race-Specific Utilization

  • Race ability score: 40.3
  • Details: Web minefields: 4, Total web radius: 26, Hot planets: 0
  • Rating: ⭐ Average utilization

Mineral Reserves

  • Neutronium: 0 (fuel)
  • Duranium: 0
  • Tritanium: 0
  • Molybdenum: 0

Game Score

  • Military score: 54
  • Inventory score: 0
  • Planets score: 0
  • Starbases score: 0

Key Moments

  • Turn 2: New starbase built (total: 1)
  • Turn 9: First combat engagement
  • Turn 18: New starbase built (total: 2)
  • Turn 22: New starbase built (total: 3)
  • Turn 26: New starbase built (total: 4)
  • Turn 32: New starbase built (total: 5)
  • Turn 35: New starbase built (total: 6)
  • Turn 51: Massive expansion (+3 planets)
  • Turn 59: Major territory loss (5 planets lost)
  • Turn 60: Heavy losses (29 ships lost)
  • Turn 61: Major territory loss (6 planets lost)
  • Turn 62: Major territory loss (4 planets lost)
  • Turn 23: Peak of 26 planets (declined afterwards)

Strengths & Weaknesses

❌ Weak Economy – Too few planets

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