Analysis for planetlord (The Crystal Confederation)
Player: planetlord
Race: The Crystal Confederation
Economic Development
- Planets: 0 → 0 (Growth: +0)
- Total factories: 0 → 0
- Total mines: 0 → 0
- Population: 0 → 0 clans
- Average expansion rate: 0.34 planets/turn
Military
- Total ships: 0 (Capital: 0, Freighters: 0)
- Starbases: 0
- Battles won/lost: 35/16
- Ships built: 44, lost: 45
- Overall combat efficiency: 68.6%
Minefields
- Active minefields: 4 (Web: 4)
- Total radius: 26 ly
Race-Specific Utilization
- Race ability score: 40.3
- Details: Web minefields: 4, Total web radius: 26, Hot planets: 0
- Rating: ⭐ Average utilization
Mineral Reserves
- Neutronium: 0 (fuel)
- Duranium: 0
- Tritanium: 0
- Molybdenum: 0
Game Score
- Military score: 54
- Inventory score: 0
- Planets score: 0
- Starbases score: 0
Key Moments
- Turn 2: New starbase built (total: 1)
- Turn 9: First combat engagement
- Turn 18: New starbase built (total: 2)
- Turn 22: New starbase built (total: 3)
- Turn 26: New starbase built (total: 4)
- Turn 32: New starbase built (total: 5)
- Turn 35: New starbase built (total: 6)
- Turn 51: Massive expansion (+3 planets)
- Turn 59: Major territory loss (5 planets lost)
- Turn 60: Heavy losses (29 ships lost)
- Turn 61: Major territory loss (6 planets lost)
- Turn 62: Major territory loss (4 planets lost)
- Turn 23: Peak of 26 planets (declined afterwards)
Strengths & Weaknesses
❌ Weak Economy – Too few planets