Player Analysis: gutter finn (The Privateer Bands)

Detailed Analysis

Analysis for gutter finn (The Privateer Bands)

Player: gutter finn

Race: The Privateer Bands

Economic Development

  • Planets: 1 → 22 (Growth: +21)
  • Total factories: 257 → 2442
  • Total mines: 357 → 3287
  • Population: 24900 → 117110 clans
  • Average expansion rate: 0.81 planets/turn

Military

  • Total ships: 24 (Capital: 17, Freighters: 7)
  • Starbases: 4
  • Battles won/lost: 1/0
  • Ships built: 20, lost: 0
  • Overall combat efficiency: 100.0%

Minefields

  • Active minefields: 5 (Web: 0)
  • Total radius: 239 ly

Race-Specific Utilization

  • Race ability score: 165.0
  • Details: Robbing ships: 9, Cloaked: 10, Gravitonic ships: 0
  • Rating: ⭐⭐⭐ Excellent utilization of race abilities

Mineral Reserves

  • Neutronium: 14626 (fuel)
  • Duranium: 12211
  • Tritanium: 19309
  • Molybdenum: 4004
  • ⚠️ High mineral stockpile – possibly under-invested

Game Score

  • Military score: 76345
  • Inventory score: 877
  • Planets score: 0
  • Starbases score: 0

Key Moments

  • Turn 34: Massive expansion (+4 planets)
  • Turn 36: Massive expansion (+3 planets)
  • Turn 38: New starbase built (total: 2)
  • Turn 39: Massive expansion (+3 planets)
  • Turn 39: New starbase built (total: 3)
  • Turn 44: Massive expansion (+3 planets)
  • Turn 50: Major territory loss (5 planets lost)
  • Turn 50: New starbase built (total: 4)
  • Turn 51: Major territory loss (4 planets lost)
  • Turn 53: Major territory loss (4 planets lost)
  • Turn 54: Major territory loss (3 planets lost)
  • Turn 56: First combat engagement
  • Turn 57: Major territory loss (3 planets lost)
  • Turn 45: Peak of 46 planets (declined afterwards)

Strengths & Weaknesses

✅ Strong Military – High combat efficiency

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