Analysis for gutter finn (The Privateer Bands)
Player: gutter finn
Race: The Privateer Bands
Economic Development
- Planets: 1 → 22 (Growth: +21)
- Total factories: 257 → 2442
- Total mines: 357 → 3287
- Population: 24900 → 117110 clans
- Average expansion rate: 0.81 planets/turn
Military
- Total ships: 24 (Capital: 17, Freighters: 7)
- Starbases: 4
- Battles won/lost: 1/0
- Ships built: 20, lost: 0
- Overall combat efficiency: 100.0%
Minefields
- Active minefields: 5 (Web: 0)
- Total radius: 239 ly
Race-Specific Utilization
- Race ability score: 165.0
- Details: Robbing ships: 9, Cloaked: 10, Gravitonic ships: 0
- Rating: ⭐⭐⭐ Excellent utilization of race abilities
Mineral Reserves
- Neutronium: 14626 (fuel)
- Duranium: 12211
- Tritanium: 19309
- Molybdenum: 4004
- ⚠️ High mineral stockpile – possibly under-invested
Game Score
- Military score: 76345
- Inventory score: 877
- Planets score: 0
- Starbases score: 0
Key Moments
- Turn 34: Massive expansion (+4 planets)
- Turn 36: Massive expansion (+3 planets)
- Turn 38: New starbase built (total: 2)
- Turn 39: Massive expansion (+3 planets)
- Turn 39: New starbase built (total: 3)
- Turn 44: Massive expansion (+3 planets)
- Turn 50: Major territory loss (5 planets lost)
- Turn 50: New starbase built (total: 4)
- Turn 51: Major territory loss (4 planets lost)
- Turn 53: Major territory loss (4 planets lost)
- Turn 54: Major territory loss (3 planets lost)
- Turn 56: First combat engagement
- Turn 57: Major territory loss (3 planets lost)
- Turn 45: Peak of 46 planets (declined afterwards)
Strengths & Weaknesses
✅ Strong Military – High combat efficiency