Analysis for xpcruiser (The Cyborg)
Player: xpcruiser
Race: The Cyborg
Economic Development
- Planets: 1 → 0 (Growth: -1)
- Total factories: 250 → 0
- Total mines: 350 → 0
- Population: 24880 → 0 clans
- Average expansion rate: 0.59 planets/turn
Military
- Total ships: 1 (Capital: 0, Freighters: 1)
- Starbases: 0
- Battles won/lost: 21/14
- Ships built: 24, lost: 25
- Overall combat efficiency: 60.0%
Race-Specific Utilization
- Race ability score: 0.0
- Details: Assimilated planets: 0, Fireclouds: 0, Cubes: 0
- Rating: ⚠️ Race abilities were barely utilized
Mineral Reserves
- Neutronium: 0 (fuel)
- Duranium: 0
- Tritanium: 0
- Molybdenum: 0
Game Score
- Military score: 0
- Inventory score: 1
- Planets score: 0
- Starbases score: 0
Key Moments
- Turn 6: First combat engagement
- Turn 7: Massive expansion (+3 planets)
- Turn 8: Massive expansion (+3 planets)
- Turn 10: Massive expansion (+3 planets)
- Turn 11: Massive expansion (+3 planets)
- Turn 12: Massive expansion (+4 planets)
- Turn 13: Massive expansion (+3 planets)
- Turn 15: Massive expansion (+3 planets)
- Turn 15: New starbase built (total: 2)
- Turn 38: Major territory loss (4 planets lost)
- Turn 42: Major territory loss (3 planets lost)
- Turn 45: Major territory loss (3 planets lost)
- Turn 52: Heavy losses (9 ships lost)
- Turn 22: Peak of 35 planets (declined afterwards)
Strengths & Weaknesses
❌ Weak Economy – Too few planets