Analysis for beagle (The Evil Empire)
Player: beagle
Race: The Evil Empire
Economic Development
- Planets: 1 → 24 (Growth: +23)
- Total factories: 257 → 1259
- Total mines: 200 → 458
- Population: 24820 → 42846 clans
- Average expansion rate: 0.86 planets/turn
Military
- Total ships: 16 (Capital: 13, Freighters: 3)
- Starbases: 3
- Battles won/lost: 93/5
- Ships built: 19, lost: 5
- Overall combat efficiency: 94.9%
Minefields
- Active minefields: 8 (Web: 0)
- Total radius: 332 ly
Race-Specific Utilization
- Race ability score: 158.0
- Details: Gorbies: 2, SSDs: 4, Dark Sense active: 0, Planets: 24
- Rating: ⭐⭐⭐ Excellent utilization of race abilities
Mineral Reserves
- Neutronium: 1374 (fuel)
- Duranium: 3867
- Tritanium: 3457
- Molybdenum: 3652
Game Score
- Military score: 136893
- Inventory score: 733
- Planets score: 0
- Starbases score: 0
Key Moments
- Turn 6: Massive expansion (+3 planets)
- Turn 7: Massive expansion (+3 planets)
- Turn 8: Massive expansion (+3 planets)
- Turn 9: Massive expansion (+4 planets)
- Turn 10: Massive expansion (+3 planets)
- Turn 11: Massive expansion (+4 planets)
- Turn 13: Massive expansion (+3 planets)
- Turn 14: First combat engagement
- Turn 39: Major territory loss (3 planets lost)
- Turn 39: New starbase built (total: 2)
- Turn 40: Major territory loss (3 planets lost)
- Turn 42: Major territory loss (4 planets lost)
- Turn 44: Major territory loss (3 planets lost)
- Turn 44: New starbase built (total: 3)
- Turn 45: Major territory loss (3 planets lost)
- Turn 25: Peak of 38 planets (declined afterwards)
Strengths & Weaknesses
✅ Strong Military – High combat efficiency
⚠️ Unbalanced Fleet – Too few freighters for logistics