Player Analysis: beagle (The Evil Empire)

Detailed Analysis

Analysis for beagle (The Evil Empire)

Player: beagle

Race: The Evil Empire

Economic Development

  • Planets: 1 → 24 (Growth: +23)
  • Total factories: 257 → 1259
  • Total mines: 200 → 458
  • Population: 24820 → 42846 clans
  • Average expansion rate: 0.86 planets/turn

Military

  • Total ships: 16 (Capital: 13, Freighters: 3)
  • Starbases: 3
  • Battles won/lost: 93/5
  • Ships built: 19, lost: 5
  • Overall combat efficiency: 94.9%

Minefields

  • Active minefields: 8 (Web: 0)
  • Total radius: 332 ly

Race-Specific Utilization

  • Race ability score: 158.0
  • Details: Gorbies: 2, SSDs: 4, Dark Sense active: 0, Planets: 24
  • Rating: ⭐⭐⭐ Excellent utilization of race abilities

Mineral Reserves

  • Neutronium: 1374 (fuel)
  • Duranium: 3867
  • Tritanium: 3457
  • Molybdenum: 3652

Game Score

  • Military score: 136893
  • Inventory score: 733
  • Planets score: 0
  • Starbases score: 0

Key Moments

  • Turn 6: Massive expansion (+3 planets)
  • Turn 7: Massive expansion (+3 planets)
  • Turn 8: Massive expansion (+3 planets)
  • Turn 9: Massive expansion (+4 planets)
  • Turn 10: Massive expansion (+3 planets)
  • Turn 11: Massive expansion (+4 planets)
  • Turn 13: Massive expansion (+3 planets)
  • Turn 14: First combat engagement
  • Turn 39: Major territory loss (3 planets lost)
  • Turn 39: New starbase built (total: 2)
  • Turn 40: Major territory loss (3 planets lost)
  • Turn 42: Major territory loss (4 planets lost)
  • Turn 44: Major territory loss (3 planets lost)
  • Turn 44: New starbase built (total: 3)
  • Turn 45: Major territory loss (3 planets lost)
  • Turn 25: Peak of 38 planets (declined afterwards)

Strengths & Weaknesses

✅ Strong Military – High combat efficiency ⚠️ Unbalanced Fleet – Too few freighters for logistics

AI Assistant (Grok)
Hello Commander! I can analyze your Planets.nu game data. Ask me about strategies, player performance, or race comparisons.