Analysis for just joe (The Robotic Imperium)
Player: just joe
Race: The Robotic Imperium
Economic Development
- Planets: 1 → 0 (Growth: -1)
- Total factories: 230 → 0
- Total mines: 130 → 0
- Population: 24821 → 0 clans
- Average expansion rate: 0.45 planets/turn
Military
- Total ships: 0 (Capital: 0, Freighters: 0)
- Starbases: 0
- Battles won/lost: 23/21
- Ships built: 21, lost: 22
- Overall combat efficiency: 52.3%
Minefields
- Active minefields: 2 (Web: 0)
- Total radius: 41 ly
Race-Specific Utilization
- Race ability score: 10.0
- Details: Minefields: 2, Total area: 3459 ly², Carriers: 0
- Rating: ⚠️ Race abilities were barely utilized
Mineral Reserves
- Neutronium: 0 (fuel)
- Duranium: 0
- Tritanium: 0
- Molybdenum: 0
Game Score
- Military score: 324
- Inventory score: 0
- Planets score: 0
- Starbases score: 0
Key Moments
- Turn 7: First combat engagement
- Turn 11: Massive expansion (+3 planets)
- Turn 13: Massive expansion (+3 planets)
- Turn 23: Major territory loss (3 planets lost)
- Turn 23: New starbase built (total: 2)
- Turn 25: New starbase built (total: 3)
- Turn 32: Major territory loss (3 planets lost)
- Turn 41: Heavy losses (13 ships lost)
- Turn 21: Peak of 26 planets (declined afterwards)
Strengths & Weaknesses
❌ Weak Economy – Too few planets