Player Analysis: zyker (The Missing Colonies of Man)

Detailed Analysis

Analysis for zyker (The Missing Colonies of Man)

Player: zyker

Race: The Missing Colonies of Man

Economic Development

  • Planets: 1 → 33 (Growth: +32)
  • Total factories: 200 → 2459
  • Total mines: 200 → 2768
  • Population: 24830 → 59647 clans
  • Average expansion rate: 0.74 planets/turn

Military

  • Total ships: 18 (Capital: 9, Freighters: 9)
  • Starbases: 2
  • Battles won/lost: 59/10
  • Ships built: 27, lost: 10
  • Overall combat efficiency: 85.5%

Minefields

  • Active minefields: 12 (Web: 0)
  • Total radius: 212 ly

Race-Specific Utilization

  • Race ability score: 153.4
  • Details: Cobols: 0, Virgos: 0, Total fighters: 767
  • Rating: ⭐⭐⭐ Excellent utilization of race abilities

Mineral Reserves

  • Neutronium: 33232 (fuel)
  • Duranium: 35566
  • Tritanium: 18246
  • Molybdenum: 30105
  • ⚠️ High mineral stockpile – possibly under-invested

Game Score

  • Military score: 151876
  • Inventory score: 669
  • Planets score: 0
  • Starbases score: 0

Key Moments

  • Turn 7: Massive expansion (+3 planets)
  • Turn 8: Massive expansion (+4 planets)
  • Turn 9: Massive expansion (+5 planets)
  • Turn 22: First combat engagement
  • Turn 31: Massive expansion (+3 planets)
  • Turn 53: New starbase built (total: 2)
  • Turn 41: Peak of 39 planets (declined afterwards)

Strengths & Weaknesses

✅ Strong Economy – Large planet base ✅ Strong Military – High combat efficiency

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