Analysis for zyker (The Missing Colonies of Man)
Player: zyker
Race: The Missing Colonies of Man
Economic Development
- Planets: 1 → 33 (Growth: +32)
- Total factories: 200 → 2459
- Total mines: 200 → 2768
- Population: 24830 → 59647 clans
- Average expansion rate: 0.74 planets/turn
Military
- Total ships: 18 (Capital: 9, Freighters: 9)
- Starbases: 2
- Battles won/lost: 59/10
- Ships built: 27, lost: 10
- Overall combat efficiency: 85.5%
Minefields
- Active minefields: 12 (Web: 0)
- Total radius: 212 ly
Race-Specific Utilization
- Race ability score: 153.4
- Details: Cobols: 0, Virgos: 0, Total fighters: 767
- Rating: ⭐⭐⭐ Excellent utilization of race abilities
Mineral Reserves
- Neutronium: 33232 (fuel)
- Duranium: 35566
- Tritanium: 18246
- Molybdenum: 30105
- ⚠️ High mineral stockpile – possibly under-invested
Game Score
- Military score: 151876
- Inventory score: 669
- Planets score: 0
- Starbases score: 0
Key Moments
- Turn 7: Massive expansion (+3 planets)
- Turn 8: Massive expansion (+4 planets)
- Turn 9: Massive expansion (+5 planets)
- Turn 22: First combat engagement
- Turn 31: Massive expansion (+3 planets)
- Turn 53: New starbase built (total: 2)
- Turn 41: Peak of 39 planets (declined afterwards)
Strengths & Weaknesses
✅ Strong Economy – Large planet base
✅ Strong Military – High combat efficiency