Analysis for backinfuture (The Solar Federation)
Player: backinfuture
Race: The Solar Federation
Economic Development
- Planets: 1 → 0 (Growth: -1)
- Total factories: 257 → 0
- Total mines: 357 → 0
- Population: 24850 → 0 clans
- Average expansion rate: 0.32 planets/turn
Military
- Total ships: 0 (Capital: 0, Freighters: 0)
- Starbases: 0
- Battles won/lost: 38/62
- Ships built: 92, lost: 205
- Overall combat efficiency: 38.0%
Race-Specific Utilization
- Race ability score: 0.0
- Details: Tax utilization: 0.0%, Native planets: 0/0, Total MC: 0
- Rating: ⚠️ Race abilities were barely utilized
Mineral Reserves
- Neutronium: 0 (fuel)
- Duranium: 0
- Tritanium: 0
- Molybdenum: 0
Game Score
- Military score: 0
- Inventory score: 0
- Planets score: 0
- Starbases score: 0
Key Moments
- Turn 8: Massive expansion (+3 planets)
- Turn 15: Massive expansion (+5 planets)
- Turn 16: Massive expansion (+4 planets)
- Turn 39: First combat engagement
- Turn 43: Heavy losses (7 ships lost)
- Turn 52: Heavy losses (6 ships lost)
- Turn 53: Heavy losses (8 ships lost)
- Turn 54: Heavy losses (6 ships lost)
- Turn 61: Heavy losses (37 ships lost)
- Turn 62: Heavy losses (20 ships lost)
- Turn 63: Heavy losses (21 ships lost)
- Turn 65: Major territory loss (10 planets lost)
- Turn 65: Heavy losses (17 ships lost)
- Turn 66: Major territory loss (7 planets lost)
- Turn 67: Major territory loss (6 planets lost)
- Turn 68: Major territory loss (3 planets lost)
- Turn 69: Major territory loss (9 planets lost)
- Turn 53: Peak of 42 planets (declined afterwards)
Strengths & Weaknesses
❌ Weak Economy – Too few planets