Player Analysis: backinfuture (The Solar Federation)

Detailed Analysis

Analysis for backinfuture (The Solar Federation)

Player: backinfuture

Race: The Solar Federation

Economic Development

  • Planets: 1 → 0 (Growth: -1)
  • Total factories: 257 → 0
  • Total mines: 357 → 0
  • Population: 24850 → 0 clans
  • Average expansion rate: 0.32 planets/turn

Military

  • Total ships: 0 (Capital: 0, Freighters: 0)
  • Starbases: 0
  • Battles won/lost: 38/62
  • Ships built: 92, lost: 205
  • Overall combat efficiency: 38.0%

Race-Specific Utilization

  • Race ability score: 0.0
  • Details: Tax utilization: 0.0%, Native planets: 0/0, Total MC: 0
  • Rating: ⚠️ Race abilities were barely utilized

Mineral Reserves

  • Neutronium: 0 (fuel)
  • Duranium: 0
  • Tritanium: 0
  • Molybdenum: 0

Game Score

  • Military score: 0
  • Inventory score: 0
  • Planets score: 0
  • Starbases score: 0

Key Moments

  • Turn 8: Massive expansion (+3 planets)
  • Turn 15: Massive expansion (+5 planets)
  • Turn 16: Massive expansion (+4 planets)
  • Turn 39: First combat engagement
  • Turn 43: Heavy losses (7 ships lost)
  • Turn 52: Heavy losses (6 ships lost)
  • Turn 53: Heavy losses (8 ships lost)
  • Turn 54: Heavy losses (6 ships lost)
  • Turn 61: Heavy losses (37 ships lost)
  • Turn 62: Heavy losses (20 ships lost)
  • Turn 63: Heavy losses (21 ships lost)
  • Turn 65: Major territory loss (10 planets lost)
  • Turn 65: Heavy losses (17 ships lost)
  • Turn 66: Major territory loss (7 planets lost)
  • Turn 67: Major territory loss (6 planets lost)
  • Turn 68: Major territory loss (3 planets lost)
  • Turn 69: Major territory loss (9 planets lost)
  • Turn 53: Peak of 42 planets (declined afterwards)

Strengths & Weaknesses

❌ Weak Economy – Too few planets

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