Player Analysis: smi (The Rebel Confederation)

Detailed Analysis

Analysis for smi (The Rebel Confederation)

Player: smi

Race: The Rebel Confederation

Economic Development

  • Planets: 1 → 0 (Growth: -1)
  • Total factories: 257 → 0
  • Total mines: 356 → 0
  • Population: 24820 → 0 clans
  • Average expansion rate: 0.33 planets/turn

Military

  • Total ships: 0 (Capital: 0, Freighters: 0)
  • Starbases: 0
  • Battles won/lost: 27/28
  • Ships built: 53, lost: 74
  • Overall combat efficiency: 49.1%

Race-Specific Utilization

  • Race ability score: 0.0
  • Details: Hyperjump ships: 0, Total fighters: 0, Planets: 0
  • Rating: ⚠️ Race abilities were barely utilized

Mineral Reserves

  • Neutronium: 0 (fuel)
  • Duranium: 0
  • Tritanium: 0
  • Molybdenum: 0

Game Score

  • Military score: 0
  • Inventory score: 0
  • Planets score: 0
  • Starbases score: 0

Key Moments

  • Turn 5: New starbase built (total: 2)
  • Turn 7: Massive expansion (+3 planets)
  • Turn 8: Massive expansion (+4 planets)
  • Turn 9: Massive expansion (+5 planets)
  • Turn 10: Massive expansion (+3 planets)
  • Turn 11: Massive expansion (+5 planets)
  • Turn 12: Massive expansion (+5 planets)
  • Turn 12: First combat engagement
  • Turn 13: Massive expansion (+3 planets)
  • Turn 14: New starbase built (total: 3)
  • Turn 17: Massive expansion (+4 planets)
  • Turn 18: Major territory loss (4 planets lost)
  • Turn 22: New starbase built (total: 4)
  • Turn 29: Major territory loss (3 planets lost)
  • Turn 30: Major territory loss (3 planets lost)
  • Turn 45: Major territory loss (3 planets lost)
  • Turn 49: Heavy losses (27 ships lost)
  • Turn 52: Major territory loss (3 planets lost)
  • Turn 17: Peak of 39 planets (declined afterwards)

Strengths & Weaknesses

❌ Weak Economy – Too few planets

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