Analysis for the skulk (The Privateer Bands)
Player: the skulk
Race: The Privateer Bands
Economic Development
- Planets: 1 → 55 (Growth: +54)
- Total factories: 250 → 1712
- Total mines: 250 → 2020
- Population: 24830 → 55457 clans
- Average expansion rate: 1.29 planets/turn
Military
- Total ships: 68 (Capital: 51, Freighters: 17)
- Starbases: 5
- Battles won/lost: 27/7
- Ships built: 65, lost: 12
- Overall combat efficiency: 79.4%
Race-Specific Utilization
- Race ability score: 111.0
- Details: Robbing ships: 6, Cloaked: 7, Gravitonic ships: 0
- Rating: ⭐⭐⭐ Excellent utilization of race abilities
Mineral Reserves
- Neutronium: 12908 (fuel)
- Duranium: 8938
- Tritanium: 14961
- Molybdenum: 8180
Game Score
- Military score: 171189
- Inventory score: 1677
- Planets score: 0
- Starbases score: 0
Key Moments
- Turn 6: Massive expansion (+3 planets)
- Turn 8: Massive expansion (+3 planets)
- Turn 15: Massive expansion (+3 planets)
- Turn 16: First combat engagement
- Turn 17: Massive expansion (+3 planets)
- Turn 23: New starbase built (total: 2)
- Turn 25: Massive expansion (+3 planets)
- Turn 28: Massive expansion (+3 planets)
- Turn 29: Major territory loss (4 planets lost)
- Turn 32: New starbase built (total: 3)
- Turn 36: Massive expansion (+3 planets)
- Turn 37: Massive expansion (+3 planets)
- Turn 42: Massive expansion (+3 planets)
- Turn 44: Massive expansion (+4 planets)
- Turn 44: New starbase built (total: 4)
- Turn 45: Massive expansion (+4 planets)
- Turn 46: Massive expansion (+5 planets)
- Turn 47: New starbase built (total: 5)
Strengths & Weaknesses
✅ Strong Economy – Large planet base
✅ Strong Military – High combat efficiency