Player Analysis: baltar (The Evil Empire)

Detailed Analysis

Analysis for baltar (The Evil Empire)

Player: baltar

Race: The Evil Empire

Economic Development

  • Planets: 1 → 29 (Growth: +28)
  • Total factories: 150 → 2549
  • Total mines: 100 → 1491
  • Population: 24900 → 53772 clans
  • Average expansion rate: 0.65 planets/turn

Military

  • Total ships: 5 (Capital: 3, Freighters: 2)
  • Starbases: 5
  • Battles won/lost: 24/4
  • Ships built: 9, lost: 5
  • Overall combat efficiency: 85.7%

Race-Specific Utilization

  • Race ability score: 98.0
  • Details: Gorbies: 1, SSDs: 1, Dark Sense active: 0, Planets: 29
  • Rating: ⭐⭐⭐ Excellent utilization of race abilities

Mineral Reserves

  • Neutronium: 8184 (fuel)
  • Duranium: 9762
  • Tritanium: 9915
  • Molybdenum: 5680

Game Score

  • Military score: 47919
  • Inventory score: 922
  • Planets score: 0
  • Starbases score: 0

Key Moments

  • Turn 16: First combat engagement
  • Turn 17: Massive expansion (+3 planets)
  • Turn 37: New starbase built (total: 2)
  • Turn 38: Massive expansion (+3 planets)
  • Turn 40: New starbase built (total: 3)
  • Turn 46: New starbase built (total: 4)
  • Turn 47: New starbase built (total: 5)
  • Turn 41: Peak of 33 planets (declined afterwards)

Strengths & Weaknesses

✅ Strong Military – High combat efficiency

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