Analysis for baltar (The Evil Empire)
Player: baltar
Race: The Evil Empire
Economic Development
- Planets: 1 → 29 (Growth: +28)
- Total factories: 150 → 2549
- Total mines: 100 → 1491
- Population: 24900 → 53772 clans
- Average expansion rate: 0.65 planets/turn
Military
- Total ships: 5 (Capital: 3, Freighters: 2)
- Starbases: 5
- Battles won/lost: 24/4
- Ships built: 9, lost: 5
- Overall combat efficiency: 85.7%
Race-Specific Utilization
- Race ability score: 98.0
- Details: Gorbies: 1, SSDs: 1, Dark Sense active: 0, Planets: 29
- Rating: ⭐⭐⭐ Excellent utilization of race abilities
Mineral Reserves
- Neutronium: 8184 (fuel)
- Duranium: 9762
- Tritanium: 9915
- Molybdenum: 5680
Game Score
- Military score: 47919
- Inventory score: 922
- Planets score: 0
- Starbases score: 0
Key Moments
- Turn 16: First combat engagement
- Turn 17: Massive expansion (+3 planets)
- Turn 37: New starbase built (total: 2)
- Turn 38: Massive expansion (+3 planets)
- Turn 40: New starbase built (total: 3)
- Turn 46: New starbase built (total: 4)
- Turn 47: New starbase built (total: 5)
- Turn 41: Peak of 33 planets (declined afterwards)
Strengths & Weaknesses
✅ Strong Military – High combat efficiency