Player Analysis: trasaur p'tar (The Robotic Imperium)

Detailed Analysis

Analysis for trasaur p'tar (The Robotic Imperium)

Player: trasaur p'tar

Race: The Robotic Imperium

Economic Development

  • Planets: 1 → 2 (Growth: +1)
  • Total factories: 200 → 0
  • Total mines: 300 → 0
  • Population: 24850 → 2 clans
  • Average expansion rate: 0.90 planets/turn

Military

  • Total ships: 15 (Capital: 6, Freighters: 9)
  • Starbases: 0
  • Battles won/lost: 28/21
  • Ships built: 34, lost: 22
  • Overall combat efficiency: 57.1%

Race-Specific Utilization

  • Race ability score: 45.0
  • Details: Minefields: 0, Total area: 0 ly², Carriers: 3
  • Rating: ⭐ Average utilization

Mineral Reserves

  • Neutronium: 196 (fuel)
  • Duranium: 27
  • Tritanium: 46
  • Molybdenum: 34

Game Score

  • Military score: 30154
  • Inventory score: 89
  • Planets score: 0
  • Starbases score: 0

Key Moments

  • Turn 8: Massive expansion (+3 planets)
  • Turn 8: New starbase built (total: 2)
  • Turn 9: Massive expansion (+3 planets)
  • Turn 10: Massive expansion (+3 planets)
  • Turn 11: Massive expansion (+3 planets)
  • Turn 12: Massive expansion (+3 planets)
  • Turn 13: Massive expansion (+3 planets)
  • Turn 15: Massive expansion (+3 planets)
  • Turn 16: Massive expansion (+3 planets)
  • Turn 25: First combat engagement
  • Turn 35: Major territory loss (3 planets lost)
  • Turn 36: Major territory loss (5 planets lost)
  • Turn 37: Major territory loss (5 planets lost)
  • Turn 38: Major territory loss (5 planets lost)
  • Turn 39: Major territory loss (4 planets lost)
  • Turn 40: Major territory loss (3 planets lost)
  • Turn 41: Major territory loss (3 planets lost)
  • Turn 26: Peak of 45 planets (declined afterwards)

Strengths & Weaknesses

❌ Weak Economy – Too few planets

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