Analysis for trasaur p'tar (The Robotic Imperium)
Player: trasaur p'tar
Race: The Robotic Imperium
Economic Development
- Planets: 1 → 2 (Growth: +1)
- Total factories: 200 → 0
- Total mines: 300 → 0
- Population: 24850 → 2 clans
- Average expansion rate: 0.90 planets/turn
Military
- Total ships: 15 (Capital: 6, Freighters: 9)
- Starbases: 0
- Battles won/lost: 28/21
- Ships built: 34, lost: 22
- Overall combat efficiency: 57.1%
Race-Specific Utilization
- Race ability score: 45.0
- Details: Minefields: 0, Total area: 0 ly², Carriers: 3
- Rating: ⭐ Average utilization
Mineral Reserves
- Neutronium: 196 (fuel)
- Duranium: 27
- Tritanium: 46
- Molybdenum: 34
Game Score
- Military score: 30154
- Inventory score: 89
- Planets score: 0
- Starbases score: 0
Key Moments
- Turn 8: Massive expansion (+3 planets)
- Turn 8: New starbase built (total: 2)
- Turn 9: Massive expansion (+3 planets)
- Turn 10: Massive expansion (+3 planets)
- Turn 11: Massive expansion (+3 planets)
- Turn 12: Massive expansion (+3 planets)
- Turn 13: Massive expansion (+3 planets)
- Turn 15: Massive expansion (+3 planets)
- Turn 16: Massive expansion (+3 planets)
- Turn 25: First combat engagement
- Turn 35: Major territory loss (3 planets lost)
- Turn 36: Major territory loss (5 planets lost)
- Turn 37: Major territory loss (5 planets lost)
- Turn 38: Major territory loss (5 planets lost)
- Turn 39: Major territory loss (4 planets lost)
- Turn 40: Major territory loss (3 planets lost)
- Turn 41: Major territory loss (3 planets lost)
- Turn 26: Peak of 45 planets (declined afterwards)
Strengths & Weaknesses
❌ Weak Economy – Too few planets