Player Analysis: ridiw (The Solar Federation)

Detailed Analysis

Analysis for ridiw (The Solar Federation)

Player: ridiw

Race: The Solar Federation

Economic Development

  • Planets: 1 → 0 (Growth: -1)
  • Total factories: 257 → 0
  • Total mines: 357 → 0
  • Population: 24850 → 0 clans
  • Average expansion rate: 0.42 planets/turn

Military

  • Total ships: 0 (Capital: 0, Freighters: 0)
  • Starbases: 0
  • Battles won/lost: 35/26
  • Ships built: 36, lost: 40
  • Overall combat efficiency: 57.4%

Minefields

  • Active minefields: 1 (Web: 0)
  • Total radius: 12 ly

Race-Specific Utilization

  • Race ability score: 0.0
  • Details: Tax utilization: 0.0%, Native planets: 0/0, Total MC: 0
  • Rating: ⚠️ Race abilities were barely utilized

Mineral Reserves

  • Neutronium: 0 (fuel)
  • Duranium: 0
  • Tritanium: 0
  • Molybdenum: 0

Game Score

  • Military score: 27
  • Inventory score: 0
  • Planets score: 0
  • Starbases score: 0

Key Moments

  • Turn 4: New starbase built (total: 2)
  • Turn 5: First combat engagement
  • Turn 12: Massive expansion (+3 planets)
  • Turn 12: New starbase built (total: 3)
  • Turn 26: New starbase built (total: 3)
  • Turn 42: New starbase built (total: 4)
  • Turn 52: Major territory loss (3 planets lost)
  • Turn 53: Major territory loss (4 planets lost)
  • Turn 53: Heavy losses (23 ships lost)
  • Turn 54: Major territory loss (3 planets lost)
  • Turn 55: Major territory loss (5 planets lost)
  • Turn 40: Peak of 22 planets (declined afterwards)

Strengths & Weaknesses

❌ Weak Economy – Too few planets

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