Analysis for ridiw (The Solar Federation)
Player: ridiw
Race: The Solar Federation
Economic Development
- Planets: 1 → 0 (Growth: -1)
- Total factories: 257 → 0
- Total mines: 357 → 0
- Population: 24850 → 0 clans
- Average expansion rate: 0.42 planets/turn
Military
- Total ships: 0 (Capital: 0, Freighters: 0)
- Starbases: 0
- Battles won/lost: 35/26
- Ships built: 36, lost: 40
- Overall combat efficiency: 57.4%
Minefields
- Active minefields: 1 (Web: 0)
- Total radius: 12 ly
Race-Specific Utilization
- Race ability score: 0.0
- Details: Tax utilization: 0.0%, Native planets: 0/0, Total MC: 0
- Rating: ⚠️ Race abilities were barely utilized
Mineral Reserves
- Neutronium: 0 (fuel)
- Duranium: 0
- Tritanium: 0
- Molybdenum: 0
Game Score
- Military score: 27
- Inventory score: 0
- Planets score: 0
- Starbases score: 0
Key Moments
- Turn 4: New starbase built (total: 2)
- Turn 5: First combat engagement
- Turn 12: Massive expansion (+3 planets)
- Turn 12: New starbase built (total: 3)
- Turn 26: New starbase built (total: 3)
- Turn 42: New starbase built (total: 4)
- Turn 52: Major territory loss (3 planets lost)
- Turn 53: Major territory loss (4 planets lost)
- Turn 53: Heavy losses (23 ships lost)
- Turn 54: Major territory loss (3 planets lost)
- Turn 55: Major territory loss (5 planets lost)
- Turn 40: Peak of 22 planets (declined afterwards)
Strengths & Weaknesses
❌ Weak Economy – Too few planets