Player Analysis: lord foul (The Lizard Alliance)

Detailed Analysis

Analysis for lord foul (The Lizard Alliance)

Player: lord foul

Race: The Lizard Alliance

Economic Development

  • Planets: 1 → 14 (Growth: +13)
  • Total factories: 100 → 809
  • Total mines: 120 → 605
  • Population: 24830 → 5233 clans
  • Average expansion rate: 0.50 planets/turn

Military

  • Total ships: 12 (Capital: 9, Freighters: 3)
  • Starbases: 6
  • Battles won/lost: 68/16
  • Ships built: 24, lost: 19
  • Overall combat efficiency: 81.0%

Minefields

  • Active minefields: 1 (Web: 0)
  • Total radius: 19 ly

Race-Specific Utilization

  • Race ability score: 15.0
  • Details: HISS ships: 0, Cloaked ships: 3, 150% damage survivors: 0
  • Rating: ⚠️ Race abilities were barely utilized

Mineral Reserves

  • Neutronium: 15726 (fuel)
  • Duranium: 10809
  • Tritanium: 7288
  • Molybdenum: 3229

Game Score

  • Military score: 62702
  • Inventory score: 953
  • Planets score: 0
  • Starbases score: 0

Key Moments

  • Turn 7: First combat engagement
  • Turn 13: Massive expansion (+3 planets)
  • Turn 16: Massive expansion (+3 planets)
  • Turn 28: New starbase built (total: 2)
  • Turn 38: New starbase built (total: 3)
  • Turn 48: New starbase built (total: 4)
  • Turn 49: New starbase built (total: 5)
  • Turn 50: New starbase built (total: 7)
  • Turn 51: New starbase built (total: 8)
  • Turn 52: New starbase built (total: 9)
  • Turn 53: New starbase built (total: 10)
  • Turn 55: New starbase built (total: 9)
  • Turn 59: Major territory loss (3 planets lost)
  • Turn 60: Heavy losses (6 ships lost)
  • Turn 47: Peak of 24 planets (declined afterwards)

Strengths & Weaknesses

✅ Strong Military – High combat efficiency

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