Analysis for lord foul (The Lizard Alliance)
Player: lord foul
Race: The Lizard Alliance
Economic Development
- Planets: 1 → 14 (Growth: +13)
- Total factories: 100 → 809
- Total mines: 120 → 605
- Population: 24830 → 5233 clans
- Average expansion rate: 0.50 planets/turn
Military
- Total ships: 12 (Capital: 9, Freighters: 3)
- Starbases: 6
- Battles won/lost: 68/16
- Ships built: 24, lost: 19
- Overall combat efficiency: 81.0%
Minefields
- Active minefields: 1 (Web: 0)
- Total radius: 19 ly
Race-Specific Utilization
- Race ability score: 15.0
- Details: HISS ships: 0, Cloaked ships: 3, 150% damage survivors: 0
- Rating: ⚠️ Race abilities were barely utilized
Mineral Reserves
- Neutronium: 15726 (fuel)
- Duranium: 10809
- Tritanium: 7288
- Molybdenum: 3229
Game Score
- Military score: 62702
- Inventory score: 953
- Planets score: 0
- Starbases score: 0
Key Moments
- Turn 7: First combat engagement
- Turn 13: Massive expansion (+3 planets)
- Turn 16: Massive expansion (+3 planets)
- Turn 28: New starbase built (total: 2)
- Turn 38: New starbase built (total: 3)
- Turn 48: New starbase built (total: 4)
- Turn 49: New starbase built (total: 5)
- Turn 50: New starbase built (total: 7)
- Turn 51: New starbase built (total: 8)
- Turn 52: New starbase built (total: 9)
- Turn 53: New starbase built (total: 10)
- Turn 55: New starbase built (total: 9)
- Turn 59: Major territory loss (3 planets lost)
- Turn 60: Heavy losses (6 ships lost)
- Turn 47: Peak of 24 planets (declined afterwards)
Strengths & Weaknesses
✅ Strong Military – High combat efficiency