Analysis for tei (The Privateer Bands)
Player: tei
Race: The Privateer Bands
Economic Development
- Planets: 1 → 45 (Growth: +44)
- Total factories: 257 → 5442
- Total mines: 356 → 4515
- Population: 24830 → 155049 clans
- Average expansion rate: 0.80 planets/turn
Military
- Total ships: 36 (Capital: 31, Freighters: 5)
- Starbases: 13
- Battles won/lost: 35/25
- Ships built: 63, lost: 36
- Overall combat efficiency: 58.3%
Minefields
- Active minefields: 27 (Web: 0)
- Total radius: 442 ly
Race-Specific Utilization
- Race ability score: 129.0
- Details: Robbing ships: 8, Cloaked: 3, Gravitonic ships: 0
- Rating: ⭐⭐⭐ Excellent utilization of race abilities
Mineral Reserves
- Neutronium: 26643 (fuel)
- Duranium: 43032
- Tritanium: 30072
- Molybdenum: 26456
- ⚠️ High mineral stockpile – possibly under-invested
Game Score
- Military score: 184162
- Inventory score: 2325
- Planets score: 0
- Starbases score: 0
Key Moments
- Turn 7: First combat engagement
- Turn 10: Massive expansion (+3 planets)
- Turn 11: Massive expansion (+4 planets)
- Turn 12: Massive expansion (+3 planets)
- Turn 13: Massive expansion (+3 planets)
- Turn 14: Massive expansion (+5 planets)
- Turn 22: New starbase built (total: 2)
- Turn 26: New starbase built (total: 3)
- Turn 36: New starbase built (total: 4)
- Turn 37: New starbase built (total: 5)
- Turn 38: New starbase built (total: 6)
- Turn 43: New starbase built (total: 8)
- Turn 45: New starbase built (total: 10)
- Turn 48: New starbase built (total: 11)
- Turn 51: New starbase built (total: 12)
- Turn 55: New starbase built (total: 13)
- Turn 58: Heavy losses (11 ships lost)
- Turn 56: Peak of 47 planets (declined afterwards)
Strengths & Weaknesses
✅ Strong Economy – Large planet base
⚠️ Unbalanced Fleet – Too few freighters for logistics