Analysis for rasta bob (The Evil Empire)
Player: rasta bob
Race: The Evil Empire
Economic Development
- Planets: 1 → 2 (Growth: +1)
- Total factories: 257 → 0
- Total mines: 200 → 0
- Population: 24850 → 2 clans
- Average expansion rate: 0.37 planets/turn
Military
- Total ships: 0 (Capital: 0, Freighters: 0)
- Starbases: 0
- Battles won/lost: 43/22
- Ships built: 26, lost: 28
- Overall combat efficiency: 66.2%
Race-Specific Utilization
- Race ability score: 4.0
- Details: Gorbies: 0, SSDs: 0, Dark Sense active: 0, Planets: 2
- Rating: ⚠️ Race abilities were barely utilized
Mineral Reserves
- Neutronium: 116 (fuel)
- Duranium: 15
- Tritanium: 30
- Molybdenum: 29
Game Score
- Military score: 0
- Inventory score: 20
- Planets score: 0
- Starbases score: 0
Key Moments
- Turn 5: First combat engagement
- Turn 9: Massive expansion (+4 planets)
- Turn 14: Massive expansion (+3 planets)
- Turn 18: Major territory loss (3 planets lost)
- Turn 21: New starbase built (total: 2)
- Turn 39: Heavy losses (7 ships lost)
- Turn 17: Peak of 17 planets (declined afterwards)
Strengths & Weaknesses
❌ Weak Economy – Too few planets