Player Analysis: rasta bob (The Evil Empire)

Detailed Analysis

Analysis for rasta bob (The Evil Empire)

Player: rasta bob

Race: The Evil Empire

Economic Development

  • Planets: 1 → 2 (Growth: +1)
  • Total factories: 257 → 0
  • Total mines: 200 → 0
  • Population: 24850 → 2 clans
  • Average expansion rate: 0.37 planets/turn

Military

  • Total ships: 0 (Capital: 0, Freighters: 0)
  • Starbases: 0
  • Battles won/lost: 43/22
  • Ships built: 26, lost: 28
  • Overall combat efficiency: 66.2%

Race-Specific Utilization

  • Race ability score: 4.0
  • Details: Gorbies: 0, SSDs: 0, Dark Sense active: 0, Planets: 2
  • Rating: ⚠️ Race abilities were barely utilized

Mineral Reserves

  • Neutronium: 116 (fuel)
  • Duranium: 15
  • Tritanium: 30
  • Molybdenum: 29

Game Score

  • Military score: 0
  • Inventory score: 20
  • Planets score: 0
  • Starbases score: 0

Key Moments

  • Turn 5: First combat engagement
  • Turn 9: Massive expansion (+4 planets)
  • Turn 14: Massive expansion (+3 planets)
  • Turn 18: Major territory loss (3 planets lost)
  • Turn 21: New starbase built (total: 2)
  • Turn 39: Heavy losses (7 ships lost)
  • Turn 17: Peak of 17 planets (declined afterwards)

Strengths & Weaknesses

❌ Weak Economy – Too few planets

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