Analysis for crome (The Evil Empire)
Player: crome
Race: The Evil Empire
Economic Development
- Planets: 1 → 0 (Growth: -1)
- Total factories: 257 → 0
- Total mines: 357 → 0
- Population: 24850 → 0 clans
- Average expansion rate: 0.64 planets/turn
Military
- Total ships: 0 (Capital: 0, Freighters: 0)
- Starbases: 0
- Battles won/lost: 45/46
- Ships built: 49, lost: 56
- Overall combat efficiency: 49.5%
Race-Specific Utilization
- Race ability score: 0.0
- Details: Gorbies: 0, SSDs: 0, Dark Sense active: 0, Planets: 0
- Rating: ⚠️ Race abilities were barely utilized
Mineral Reserves
- Neutronium: 0 (fuel)
- Duranium: 0
- Tritanium: 0
- Molybdenum: 0
Game Score
- Military score: 0
- Inventory score: 0
- Planets score: 0
- Starbases score: 0
Key Moments
- Turn 5: New starbase built (total: 2)
- Turn 6: Massive expansion (+3 planets)
- Turn 7: New starbase built (total: 3)
- Turn 11: Massive expansion (+4 planets)
- Turn 12: Massive expansion (+4 planets)
- Turn 13: Massive expansion (+5 planets)
- Turn 14: Massive expansion (+5 planets)
- Turn 18: Massive expansion (+3 planets)
- Turn 18: First combat engagement
- Turn 18: New starbase built (total: 4)
- Turn 25: New starbase built (total: 5)
- Turn 27: New starbase built (total: 6)
- Turn 28: New starbase built (total: 7)
- Turn 29: New starbase built (total: 8)
- Turn 31: Major territory loss (3 planets lost)
- Turn 31: New starbase built (total: 9)
- Turn 34: New starbase built (total: 10)
- Turn 37: New starbase built (total: 10)
- Turn 38: New starbase built (total: 11)
- Turn 50: New starbase built (total: 11)
- Turn 59: New starbase built (total: 11)
- Turn 72: Major territory loss (3 planets lost)
- Turn 75: Major territory loss (14 planets lost)
- Turn 75: Heavy losses (19 ships lost)
- Turn 76: Major territory loss (4 planets lost)
- Turn 20: Peak of 42 planets (declined afterwards)
Strengths & Weaknesses
❌ Weak Economy – Too few planets