Player Analysis: fahlkirk (The Robotic Imperium)

Detailed Analysis

Analysis for fahlkirk (The Robotic Imperium)

Player: fahlkirk

Race: The Robotic Imperium

Economic Development

  • Planets: 1 → 11 (Growth: +10)
  • Total factories: 150 → 1457
  • Total mines: 150 → 1679
  • Population: 24800 → 54184 clans
  • Average expansion rate: 0.39 planets/turn

Military

  • Total ships: 12 (Capital: 10, Freighters: 2)
  • Starbases: 2
  • Battles won/lost: 19/14
  • Ships built: 17, lost: 15
  • Overall combat efficiency: 57.6%

Minefields

  • Active minefields: 3 (Web: 0)
  • Total radius: 161 ly

Race-Specific Utilization

  • Race ability score: 105.3
  • Details: Minefields: 3, Total area: 29043 ly², Carriers: 6
  • Rating: ⭐⭐⭐ Excellent utilization of race abilities

Mineral Reserves

  • Neutronium: 9755 (fuel)
  • Duranium: 7223
  • Tritanium: 3736
  • Molybdenum: 5965

Game Score

  • Military score: 79807
  • Inventory score: 452
  • Planets score: 0
  • Starbases score: 0

Key Moments

  • Turn 11: First combat engagement
  • Turn 38: New starbase built (total: 2)
  • Turn 47: New starbase built (total: 4)
  • Turn 51: Major territory loss (3 planets lost)
  • Turn 44: Peak of 18 planets (declined afterwards)

Strengths & Weaknesses

⚠️ Unbalanced Fleet – Too few freighters for logistics

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