Analysis for fahlkirk (The Robotic Imperium)
Player: fahlkirk
Race: The Robotic Imperium
Economic Development
- Planets: 1 → 11 (Growth: +10)
- Total factories: 150 → 1457
- Total mines: 150 → 1679
- Population: 24800 → 54184 clans
- Average expansion rate: 0.39 planets/turn
Military
- Total ships: 12 (Capital: 10, Freighters: 2)
- Starbases: 2
- Battles won/lost: 19/14
- Ships built: 17, lost: 15
- Overall combat efficiency: 57.6%
Minefields
- Active minefields: 3 (Web: 0)
- Total radius: 161 ly
Race-Specific Utilization
- Race ability score: 105.3
- Details: Minefields: 3, Total area: 29043 ly², Carriers: 6
- Rating: ⭐⭐⭐ Excellent utilization of race abilities
Mineral Reserves
- Neutronium: 9755 (fuel)
- Duranium: 7223
- Tritanium: 3736
- Molybdenum: 5965
Game Score
- Military score: 79807
- Inventory score: 452
- Planets score: 0
- Starbases score: 0
Key Moments
- Turn 11: First combat engagement
- Turn 38: New starbase built (total: 2)
- Turn 47: New starbase built (total: 4)
- Turn 51: Major territory loss (3 planets lost)
- Turn 44: Peak of 18 planets (declined afterwards)
Strengths & Weaknesses
⚠️ Unbalanced Fleet – Too few freighters for logistics